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View Poll Results: Who made the best UAV?
Titus 31 23.31%
kinetichaze 5 3.76%
iansmithArtist 0 0%
neenerpants 10 7.52%
Xoliul 19 14.29%
taemoor 0 0%
Ibrahim 16 12.03%
hr824 0 0%
spaniard0 1 0.75%
andybozo 37 27.82%
Kaskad 14 10.53%
Voters: 133. You may not vote on this poll

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Old 29-09-2009, 02:35 PM   #21 (permalink)
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Ibrahim's entry appealed to me the most.
But everyone did a great job.
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Old 29-09-2009, 10:29 PM   #22 (permalink)
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I went for andybozo,
All colored & camo versions of UAV are in my opinion not UAVs, because these planes are very noticeable from ground where as the purpose of a UAV is to be unnoticeable. So despite the fact that as a 3d flying vehicle I loved Titus' Entry but I couldn't vote for it only because of this reason. I loved the sleek and simple yet high-tech look and design of Xoliul. I had to chose one from Xoliul and andybozo. so i went for andy because of more attention to the detail and accomplishing a very good UAV within the boundaries of initial concept design which itself was a challenge.
Everyone else really made this competition interesting.
Cheerz
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Old 29-09-2009, 11:21 PM   #23 (permalink)
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Originally Posted by Perfect_Storm View Post
Well, everything looks very flat. Of course the normal map will give it some definition, but you should also use it a bit more in your diffuse. Also, I think the white paint that you use at the front and the exhaust doesn't show any kind of material definition. It's really hard to see that it is metal. You could also use some more dirt to make it look less new. Here and there you used a small scratch, but never some real dirt. I would expect some rust or colored dust on the exhaust.

I made a very quick paintover. It's not 100% perfect, but it should give you an idea what I mean:

First up, thanks for taking the time to do that.

The way I see it is thus, for a vehicle constructed from mostly carbon fibre and used for commercial purposes as my vehicle is, it really does not follow at all that it should be heavily rusted or have significant evidence of extensive use.

I do agree however that the white painted metal does not read as well it could. I would definitely be looking to improve that if I was going to take more time with it or use the same effect in future. You seem to be referring to the intake where the air enters the engine as the exhaust by the way, which is incorrect. If you look at any existing vehicle of any type that uses combustion technology with an intake and an exhaust, then the intake side is generally quite clean and the exhaust side is generally the dirty and sooty side.

Really though, what you are saying in a roundabout way is that unless the model is very noticeably grungy, that it can't be visually interesting - even if it makes sense in the given context. Yes ?
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Old 30-09-2009, 03:33 AM   #24 (permalink)
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Just a quick question? Can you vote for your self?.. Im thinking thats cheating...dont want to say any names :P If you can't vote for your self, its a closer compitition.
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Old 30-09-2009, 03:46 AM   #25 (permalink)
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Why would you vote for yourself?
That is the silliest thing ive heard in a long time:/
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Old 30-09-2009, 04:36 AM   #26 (permalink)
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Originally Posted by mactaveous View Post
Just a quick question? Can you vote for your self?.. Im thinking thats cheating...dont want to say any names :P If you can't vote for your self, its a closer compitition.
Yes, I also noticed that. And with a close finish this could be the difference between winnen or not.

And to kinetichaze:

You're right about the exhaust. I think I know a better way to say it now:

If your airplane is very clean (Your diffuse), you would expect much more reflection from light (Specular). The strange thing is that your texture has some dirt at the front, while the rest looks very clean. Why would the front be dirty while the wing tips and rear end stays clean? That's a strange contrast IMO.

I changed the exhaust a bit to show you that if the front get's dirty, the back should get dirty as well.

Quote:
The way I see it is thus, for a vehicle constructed from mostly carbon fibre and used for commercial purposes as my vehicle is, it really does not follow at all that it should be heavily rusted or have significant evidence of extensive use.
If you want to accomplish that, then you should have change your contrast in your specular layer I think. Add a lot of specular on the metal (Almost full bright maybe). Make it look shiny and be carefull with the dirt on the front. That doesn't really fit the airplane if it's used for commercial purposes. The spec map that you added now looks more like a gradient version of the diffuse, rather then a logic map for specularity. The valve to open the fuel tank could also be almost complete white.

I really like the model / texture. But I think that it could come out so much better if worked at it for another hour. I think the flat look of the texture cost you my vote this time.
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Old 30-09-2009, 05:26 AM   #27 (permalink)
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andybozo
You were very fast in this comp, and I think your work is good. The decals that you put on later, don't look very well integrated with the rest of the vehicle.
thanks for that crit... id definately have to agree with you there. i went a bit overboard with the decals, lol. if anything i figured i could get a laugh out of my surprise attack pinup girl. next time ill definately do a better job of placing and blending decals in. hopefully make things a bit more realistic.

it was a very tough call but my vote goes out to ibrahim... i love the design rework and texture job. Xoliul damn good work, i once again the design rework looks great and your texture job is very clean and professional. it was basically a toss up between you two for me. next comp i will be less afraid of improving the designs just a little bit. you guys sure did a great job doing so.

it was a fun comp and i look forward to the next one! best of luck to all during the voting phase.
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Old 30-09-2009, 08:29 AM   #28 (permalink)
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Originally Posted by Perfect_Storm View Post

I really like the model / texture. But I think that it could come out so much better if worked at it for another hour. I think the flat look of the texture cost you my vote this time.
No worries. I probably would have spent that extra hour if not for scoring another contract just before the finish. I definitely enjoyed myself a lot and will hopefully do another one of these as long as the next brief is not to create a dumpster (I will personally fire the mods if it is - Trump style)
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Old 30-09-2009, 03:02 PM   #29 (permalink)
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andybozo for my vote (assuming i still have) the particle coming off of the tail really makes it stand out from the rest
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Old 30-09-2009, 03:20 PM   #30 (permalink)
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Just so you guys know:

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Voting

During the voting period, everyone has the right to vote. Voting for yourself is not allowed. The voting process will run for 1 week in a separate voting-thread. If you fail to vote during that week, you loose your right to vote in this competition. The winner will be the person with the highest score.
And everyone can see who has voted for whom. So if you vote for yourself, you're going downtown in my rape-mobile.
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