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Old 17-10-2009, 02:32 PM   #11 (permalink)
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You are going to need to display your submission in real time, and I don't know of any default DX shader that is like the Ink n Jet material. Though I do have this which is excellent for producing comic/cell shaded effects in real time.

http://blog.maginot.eu/dl.php?v=A15B01X101

Example

Wow that is really cool of you to help me out there, I'm gonna have to find a guide for it though, it far harder to use than the easy Ink 'n paint.
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Old 17-10-2009, 03:58 PM   #12 (permalink)
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Yah, but the results are excellent. It doesn't work right on Max9, so there might be some issues on other versions as well.
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Old 18-10-2009, 03:16 PM   #13 (permalink)
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Yah, but the results are excellent. It doesn't work right on Max9, so there might be some issues on other versions as well.
I use 09, what kinda issues are there? if you dont mind chatting with me about it.?
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Old 18-10-2009, 09:37 PM   #14 (permalink)
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Oops double post.
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Old 18-10-2009, 09:56 PM   #15 (permalink)
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Um, the shader makes the model transparent in Max9, and I heard it does it in some versions of 09. The notes say it's tested with Max8 and 08 only. I can't get it to work, it might be an alpha channel problem, I don't know. Gotta try and see
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Old 19-10-2009, 04:09 AM   #16 (permalink)
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Um, the shader makes the model transparent in Max9, and I heard it does it in some versions of 09. The notes say it's tested with Max8 and 08 only. I can't get it to work, it might be an alpha channel problem, I don't know. Gotta try and see
Yup, i got that, I thought I was messing it up. Guess not. Are there any other view port cell shading ways I can do this without breaking a rule?
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