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#1 (permalink) |
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Senior Member
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GAMC #3 - Ibrahim
Managed to get some free time to get cracking on the new comp - spent two days so far, creating high res model and low poly model, which comes to around 1700 tris.
![]() Not quite, happy with the bake actually, the rivets in paticular came out quite poor - probably try a different approach to create them. comments and crits welcome ![]() |
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#2 (permalink) |
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New Member
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I like it. the simple shapes work well, has a good solid look. I think the rivets could work, perhaps a few smaller ones along the grooves for extra detail, but its coming along well.
__________________
We'll ride the spiral to the end, we may just go where no one's been
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#3 (permalink) |
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Frequenter
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Looks pretty sweet so far. Definitely one of my top 3 choices atm. The only thing I can say is that the dark material is making the baked details fairly difficult to read....but that only affects C n C, and not the final....so no worries really
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#7 (permalink) |
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Freelancer
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Totally agree with Piflik, mirrored text is a big no-no most of the time, and it's very noticeable there.
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Unknown Robot - indie videogame developer Acetylene Games - High quality videogame screenshots My Portfolio :: artbymasa Tuts: HP / LP Modeling for Next-Gen Games WIP: Project Flashback |
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#8 (permalink) |
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Senior Member
![]() 330
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Texture update - I'm trying to tone down the specular to make it fit with the military theme more, but it's producing a dull quality, and I'm reluctant to add much grunge to it, being a vehicle which would usually avoide combat scenes.
Thoughts? ![]() |
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