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Old 27-09-2009, 08:26 AM   #21 (permalink)
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Ok guyz it's done and submitted, I'll post it again here:

"Victoria Per Scientiam"
432nd Wing MQ-10 Cyclops UAV.



Wireframes Tricount: 1942.
Textures Diffuse, Normal & Specular.

I think I found a nice middle ground between prepainted an normalmapped bodylines.
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Old 27-09-2009, 08:55 PM   #22 (permalink)
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Is that viewport with 'Xoliul shader' lighting?, or scanline render?
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Old 28-09-2009, 01:33 AM   #23 (permalink)
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It's viewport, of course. I never, ever use Scanline anymore
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Old 28-09-2009, 10:46 AM   #24 (permalink)
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hey xoliul Looks nice mate, I just posted an error report in your shader thread in Tech & Support section. Please have a look. Good luck for the competition.
cheerz
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My GAMC # 3 Entry & My submission
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Old 01-10-2009, 09:10 AM   #25 (permalink)
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Hi,

Did you draw the panels into your normal map or model them? If yes, what program did you use?

I have been trying a similar technique but failed to get such defined lines using crazy bump.
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