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Old 17-09-2009, 10:22 AM   #1 (permalink)
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GAMC #3 - [hP]

Reserving spot!

Gonna start working on it today probably.

Good luck everyone.
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Old 17-09-2009, 11:01 AM   #2 (permalink)
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Welcome to the competition hp

Oh, and btw, I pretty much failed to realize it and tell you in time for the last competition, but detail-maps are actually not allowed, as that'd be 2x normalmaps instead of 1. In that case you have to store the information in another channel of the already existing maps.. say for example, you could store a detail dirt-map in the diffuse alpha.. but no detail normalmaps I'm 'fraid.

Cheers!
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Old 17-09-2009, 08:52 PM   #3 (permalink)
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how would detail maps be stored in games? as a separate file or as you said in an alpha?
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Old 18-09-2009, 12:15 AM   #4 (permalink)
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In the CryEngine 2 they're stored as a separate file, but I'm unsure about other engines
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Old 22-09-2009, 04:35 AM   #5 (permalink)
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Most engines use a separate file. Unreal Engine does it as well.
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Old 22-09-2009, 08:43 AM   #6 (permalink)
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Roger that Tiros!

Yep, we call it a detail map, and we use it very often in here. It's good for wood, concrete, etc.
It helps a lot especially on blurry textures.

I havent posted any progresses yet, but I hope I will soon. Lot's of work lately.
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Old 22-09-2009, 06:29 PM   #7 (permalink)
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7 replies to a wip thread with no pics? is this a new record :P
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Old 22-09-2009, 07:57 PM   #8 (permalink)
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Eight

Show some H!
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