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#12 (permalink) |
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Game Art Student
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looking good taemoor. As for the images, you could combine 04,05,06 into 1 image and 08 and 09 into one image. You could also get a free imageshack account, upload the the images there and display them as image links here.. hope that made sense.
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#14 (permalink) |
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New Member
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Sorry guys I couldn't post any update recently.. but i think its time. I could only spend couple of hours on it during this week. And finally today i sat for some time and I did its normal.. Here are some max view port directX standard shader screen shots of my UAV with diffuse and normal .. Normal is not finished but its a test and I am pretty much OK with it.. Triangle count is exactly at 2000 now.. UT will take it as 1980s or few more.. and when I will export my model to UE3 for final beauty shot I think I will be less than 2000. I still have to do specular map...
all crits are ... in fact necessary in order to do some improvements. tomorrow after 9pm I will spend most of my time on it.. like 4-6 hours.. because on Sunday I have a job and will back at home at 1:00 am midnight.. and will have to submit my final version tomorrow. at any cost. so whatever your comment is please give it here so that I can improve it before its too late.. thanx ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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