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Old 15-09-2009, 01:51 PM   #1 (permalink)
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GAMC #3 - SkwigglesWorth

Ok, well this is my first competion.

But the main reason for me doing this is to get my portfolio a bit more base towards games and to improve some skills, for me it mainly getting my normal maps to work well and improve my texturing skills.

Well here is my low poly (it may change). All it is really is just my high poly mesh without alot of the support edges


And this is my high poly base mesh, havent decided if im gonna do the detail in XSI, Zbrush or as a texture in photoshop.
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Old 15-09-2009, 03:17 PM   #2 (permalink)
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nice low poly looks very clean
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Old 15-09-2009, 07:23 PM   #3 (permalink)
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Man, everyone has such tight, clean meshes... I envy that 'readability', mine looks like at rat's nest compared to yours...
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Old 16-09-2009, 06:57 AM   #4 (permalink)
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Well cheers, but there are the odd bit that aren't great, and also the modelling side is the bit im better at so, may end up taking me longer to the other bits and may not be quite what i want well see.
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Old 17-09-2009, 06:11 AM   #5 (permalink)
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Ok well this is my latest update, this i what i did yeasterday hopefully i do some more today.

This was just me adding alot of support edges to my high poly and putting in the seams/ welding lines however i think i would have to refine the seams a bit, and also the support edges have made the body shape more angular than what i was going for although i dont mind the look too much, i just prefere to get what i was aiming for instaed of just setteling for what ive done. So i think im gonna go back and redo and see what i can get.
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Old 17-09-2009, 07:39 AM   #6 (permalink)
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You have a good start here, just some tweaks to keep the original shape are in order. I see what you mean about the blockyness of the more detailed model, your additional edges made you lose your original rounded shape.

If you can post up some wires of the non subdivided mesh and possibly the subdivided mesh as well I can do a PO and help you resolve the blockyness. If you want
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Old 17-09-2009, 01:23 PM   #7 (permalink)
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cheers retardedmonkey, well this was the old version that was very angular but it the wire frame (the way i model kinda makes showing the unsubdidved model not really helpfull cause i place the support edges very close, however i can subdived and keep the lowpoly fame).


Also here is the link to the unsubdived one
http://i257.photobucket.com/albums/h...subdivded1.jpg

And this is the newer version,
[IMG][/IMG]
Wire


Also thank you for the offer of the paintover, but i seem to have managed to get what I was going for.

Last edited by SkwigglesWorth; 17-09-2009 at 02:20 PM. Reason: Same image twice
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Old 18-09-2009, 10:29 AM   #8 (permalink)
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Yeah very well done dude!

You sorted that problem out right quick! It looks much better now, looking forward to more updates
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Old 18-09-2009, 06:21 PM   #9 (permalink)
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Cheers, ok well ive taken it into ZBrush and added a bit of finer details to it.

The only thing is not sure how much of the detial will get picked up in the normal map so im gonna leave the detail there, i can always come back and add more if i think it needs it.
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Old 18-09-2009, 09:23 PM   #10 (permalink)
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Wow High poly looks really nice! The only thing I can say, is that it appears to be missing a couple of the smaller wings...unless you got rid of those intentionally:P
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