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#1 (permalink) |
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GAMC #3 - Greg3D
Spent about an hour yesterday blocking this this in, and doing a bit of research on uav and planes. Here's a quick 3 min capture of the work so far:
Game Artist Mini Competition #3 on Vimeo Last edited by doylle; 17-09-2009 at 12:15 AM. Reason: Removed the Vimeo tags - They don't work in IE yet |
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#5 (permalink) |
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Roughly 4hrs compressed into 4 min. Not really edited, just put together if anyone was interested. I could slow it down, but I doubt anyone will watch 10 min+ of unedited stuff... I know I find it fast, but i thought someone might find it a bit interesting. It might turn out cooler as texturing starts.
Game Artists Comp #3: Day 2 on Vimeo Last edited by doylle; 17-09-2009 at 12:16 AM. Reason: Removed the vimeo tags - They don't work in IE yet |
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#9 (permalink) |
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modeling update:
Game Artist Mini Comp : Day 3 finishing modeling on Vimeo and the uvs update, this time-lapse is only missing arranging everything onto the one texture sheet, and making the other wing. With the other wing I just copy/pasted and welded it on the other side. I mainly use planar mapping and the occasional automatic w/ welding them back together. Here it is: Game Artist Mini Comp : Day 3 finishing modeling on Vimeo Last edited by doylle; 18-09-2009 at 10:32 AM. Reason: removed vimeo tags - they dont work in IE. please donīt use them yet |
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#10 (permalink) |
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Most modeling is done. It's weird sometime when I clone over stuff and re-stitch it in I end up with a few more or a few less polys, I check it and everything seems to be ok - drives me nuts. Anyway, here is the capture for the Uv's. I Mostly use the planar mapping with a few parts automatically mapped then stitched back together. They only thing missing is resizing and fitting them all on the one sheet. Here it is:
Game Artist Mini Comp #3: UV's on Vimeo Last edited by doylle; 18-09-2009 at 10:32 AM. |
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