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Old 13-09-2009, 12:02 PM   #1 (permalink)
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GAMC #3 - Submission Thread

Competition deadline - End of Sunday, September 27th. 2009, at 23h59 GMT.

Your post will contain:
Username

1 x Screengrab

1 x Link to wireframe
1 x Link to full size maps, merged into one image.
Triangle Count
Real name and e-mail address

If your post does not adhere to the posting format specified above, you will be warned once via PM. If your post remains unchanged, it will be deleted upon a second notification via PM.

If your submission does not adhere to the competition rules posted HERE, your entry will be disqualified and you will be notified via PM.

If your final submission isn't posted before the deadline stated at the top of this post, you will be discounted from the competition.

Best of luck,

The GA Mini Comp Staff
Proudly Supported by CGSociety

Sponsored by CGTextures


*We will need your e-mail address for the website subscription awarded to the winner, after the competition.
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Old 26-09-2009, 01:20 PM   #2 (permalink)
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GAMC #3 - Titus



Textures
Wires

1922 Tris
1024 Diffuse, Normal, Specular
Modeled and UV in 3ds Max, baked in 3ds max, painted in Photoshop, all screen grabs get in real-time marmoset engine by 8monkey Labs Inc


Tit Lavrov
Titus.mailbox@gmail.com
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Old 26-09-2009, 11:35 PM   #3 (permalink)
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Texture Flats
Wireframes


1996 triangles
1024 Diffuse/Normal/Spec/Alpha

Neal Harvey ‘kinetichaze’
kinetichaze@live.com.au
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2D/3D Next-Gen Vehicle Artist.

GAMC#3 UAV
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Old 27-09-2009, 07:45 AM   #4 (permalink)
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IanSmithArtist



Link to wireframe
Link to full size maps Diffuse/Normal/Specular/Glow/Alpha

Triangle Count: 1996

Real name and e-mail address: Ian Smith IanSmithArtist@gmail.com

Last edited by iansmithArtist; 27-09-2009 at 07:56 AM.
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Old 27-09-2009, 08:09 AM   #5 (permalink)
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GAMC #3 - Neenerpants

Screw it, I'll call it done. I need sleep.



link to maps

link to wireframe

(email address is my real name, incidentally)
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Old 27-09-2009, 08:24 AM   #6 (permalink)
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Xoliul

"Victoria Per Scientiam"
432nd Wing MQ-10 Cyclops UAV.



Wireframes Tricount: 1942.
Textures Diffuse, Normal & Specular.

Laurens Corijn, l.corijn@gmail.com
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Old 27-09-2009, 10:25 AM   #7 (permalink)
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Hi
Good luck to everyone
Name: Taemoor
Email: taemoor@taemoorkhan.com
Tris: 2000
Wires:
Textures:
diff, spec, norm = 1024
Attached Images
File Type: jpg GAMC-3_Taemoor_composite.jpg (519.0 KB, 1027 views)
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Folio
My GAMC # 3 Entry & My submission
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Old 27-09-2009, 11:39 AM   #8 (permalink)
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Ibrahim



Wireframe
Texture Maps - Colour | Specular | Normal | Emissive

Triangle Count 1,663

Name Ibrahim Wahab
Email wahab_ibrahim@hotmail.com
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Old 27-09-2009, 02:48 PM   #9 (permalink)
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I had hoped to have time to re texture it but alas RL happens.



Triangles 1949
Textures Diffuse, Normal, specular, Gloss
Wires


Name James Vecore
Email jvecore@gmail.com
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Old 27-09-2009, 04:02 PM   #10 (permalink)
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Here it is. It's been a good competition. Good Luck to everybody!


Textures
WireFrames

PolyCount: 1918 tris
Name: Abelardo Banks
E-Mail: spaniard0@gmail.com
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