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#1 (permalink) |
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Freelancer
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GAMC #3 - Uav
Competition deadline - End of Sunday, September 27th. 2009, at 23h59 GMT.
WIP Threads should be posted HERE in the following manner 'GAMC #3 - Username'. Competition Goal The main goal for this competition is to direct entrants to the task of creating portfolio-ready assets of a high-quality standard, whilst keeping them well optimised for use in a realtime / videogame engine environment within a tight timeframe. ![]() Specs
During the voting period, everyone has the right to vote. Voting for yourself is not allowed. The voting process will run for 1 week in a separate voting-thread. If you fail to vote during that week, you loose your right to vote in this competition. The winner will be the person with the highest score. Best of luck, Mini-Competition Staff Proudly supported by CGSociety Sponsored by CGTextures.com
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 14-09-2009 at 03:21 PM. |
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#3 (permalink) |
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Game Art Student
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- 8
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HEY i was awaited for this"
It should definitely resemble one but better if it looks different in its own way!" A new Unmanned Arial Vehicle now" I just thought of it while watching transformers revenge of the fallen. |
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| The Following User Says Thank You to varoondextor For This Useful Post: |
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#8 (permalink) |
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New Member
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Why use gloss maps to help control what area have specular, when you can just paint a specular map with the areas you want specular in? Or am I missing a bigger picture?
Not sure if I have time but will definitely try to get onto this challenge ![]() |
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| The Following User Says Thank You to xpressionist For This Useful Post: |
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