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Old 13-09-2009, 12:58 PM   #1 (permalink)
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GAMC #3 - Uav

Competition deadline - End of Sunday, September 27th. 2009, at 23h59 GMT.

WIP Threads should be posted HERE in the following manner 'GAMC #3 - Username'.

Competition Goal

The main goal for this competition is to direct entrants to the task of creating portfolio-ready assets of a high-quality standard, whilst keeping them well optimised for use in a realtime / videogame engine environment within a tight timeframe.



Specs
  • Must be 2000 triangles or less.
  • Max 1024x1024 Diffuse
  • Max 1024x1024 Specular
  • Max 1024x1024 Gloss
  • Max 1024x1024 Normal
  • Max 1024x1024 Alpha
Rules
  • You are only allowed to submit one entry for each competition.
  • You may not re-use previous meshes for these competitions.
  • You are only entitled to winning one account from CG-textures, unless your previous has expired. Should you win twice, the account will be awarded to second place.
  • Please use this thread to post your questions regarding the competition.
  • WIP Threads should be posted HERE in the following manner 'GAMC #x - Username'.
  • At the beginning of each competition you will be given a theme/concept to follow. However, in the interests of stimulating creativity, you are allowed to make minor changes to the concept. The theme, however, should not be changed.
  • Your submission must be displayed in realtime. You're free to use all the technology available to you, as long as it's realtime.
  • Your entry must follow the specs given at the start of the competition. If you fail to meet those specifications your entry will be disqualified.
  • Your submission post must have a clear wireframe of your model and the texture sheets at full resolution included.
  • Your submission post must have your real name and working email address.
  • By participating you agree that GA.net can give your email address and personal information to the competition sponsor.
  • The voting of any entrants or staff is not open to public discussion or scrutiny.
Voting

During the voting period, everyone has the right to vote. Voting for yourself is not allowed. The voting process will run for 1 week in a separate voting-thread. If you fail to vote during that week, you loose your right to vote in this competition. The winner will be the person with the highest score.

Best of luck,

Mini-Competition Staff
Proudly supported by CGSociety

Sponsored by CGTextures.com

Last edited by Tiros; 14-09-2009 at 03:21 PM.
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Old 13-09-2009, 03:32 PM   #2 (permalink)
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Oh this one I'm gonna join!
Seems like the concept is not an existing UAV, though it resembles Predator or Reaper UAV's most.
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Old 13-09-2009, 04:06 PM   #3 (permalink)
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HEY i was awaited for this"
It should definitely resemble one but better if it looks different in its own way!"
A new Unmanned Arial Vehicle now"

I just thought of it while watching transformers revenge of the fallen.
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Old 13-09-2009, 04:17 PM   #4 (permalink)
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sh*t now i have to join.
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Old 13-09-2009, 05:24 PM   #5 (permalink)
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Yay! Definatley in.

[edit] Does anyone have a link to info about gloss maps? Not sure how to make one as I just learned they were being used in games.

Last edited by Chaosquack; 13-09-2009 at 05:43 PM.
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Old 13-09-2009, 07:31 PM   #6 (permalink)
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Damn! I want join this one so bad, but I really don't think I have time
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Old 13-09-2009, 07:32 PM   #7 (permalink)
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yeah whats this gloss map you speek of? also can people use a detail map?
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Old 13-09-2009, 07:38 PM   #8 (permalink)
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Why use gloss maps to help control what area have specular, when you can just paint a specular map with the areas you want specular in? Or am I missing a bigger picture?
Not sure if I have time but will definitely try to get onto this challenge
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Old 13-09-2009, 07:46 PM   #9 (permalink)
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Gloss maps control the falloff of the specular highlight, specular maps control its intensity
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Old 13-09-2009, 09:42 PM   #10 (permalink)
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I'm also going to try and get in on this challenge
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