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Old 08-09-2009, 09:48 AM   #21 (permalink)
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Really nice!

What is the detail shot of the NRM-Map supposed to do? Is it just what the NRM-map looks like if you zoom in, or do you use it in some other way.

good luck, I voted for you.
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Old 08-09-2009, 09:52 AM   #22 (permalink)
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Thanks man!

Mmm, i don't really know if I understand your question, are you asking what that detail normal map do? or why did I took a zoomed in screen shot for my submission?
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Old 08-09-2009, 10:57 AM   #23 (permalink)
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HP,
Your chair final textured chair looks awesome.....it probably would have been one of my top choices aside from straying from the concept. Looks like quite the comfy chair!
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Old 10-09-2009, 07:14 PM   #24 (permalink)
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Definatley had my vote, but since you used a detail normal map, which wasn't detailed in the brief, I had to go for Kalebs. Looked great though!
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Old 11-09-2009, 07:27 AM   #25 (permalink)
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I think sombody should upload the highpoly, low poly and maps for us all to look at!


also maybe a 3ds file with the detail map applyd to the object so i can see how that works.
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Old 11-09-2009, 07:46 AM   #26 (permalink)
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Thanks for those who voted on me!

lloyd, I'll see what I can do.
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Old 11-09-2009, 07:52 AM   #27 (permalink)
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Quote:
Originally Posted by [hP] View Post
Thanks man!

Mmm, i don't really know if I understand your question, are you asking what that detail normal map do? or why did I took a zoomed in screen shot for my submission?
I wonder if it does anything or if it is a zoomed in detail shot of the NRM-map you have in your submission. Sure thing
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Old 12-09-2009, 04:54 PM   #28 (permalink)
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Detail Maps are independant normal maps that are tiled across a surface to add in finer details like skin pores, or in this case the leather 'grain'.

So if you take away his detail map the leather texture would be diminished. So it is a new map that can be small 32x32, 64x64 for example and just tiled alot.

Question for you HP, can detail maps be used for certain mat id's across a single uv layout like this? So you can avoid your buttons getting textured for example.
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