|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#4 (permalink) |
|
Game Art Student
![]() 105
- 10
|
I struggled to bake maps in Zbrush,
Unwarped it, saved it as .obj, checked the UVcheck in Zmapper, something else appears in the texture palatte, instead of the uv's i arranged properly ![]() So to bake them i bring the high poly to Max in .obj, it doesn't fits in the cage. Let me sculpt it more so that it fitts in!" ![]() |
|
|
|
|
#6 (permalink) |
|
Freelancer
|
How did you go about baking that normalmap? The hard edges seems quite weird to me, might be uv-seams I guess, but still quite odd that they became so harsh.
You've done a good job, Just keep practicing ![]()
__________________
- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
|
|
|
|
#7 (permalink) |
|
Game Art Student
![]() 105
- 10
|
GAMC#2 - varoondextor
GAMC#2 - varoondextor.jpg GAMC#2 - varoondextor 1.jpg
lot of sculpting is yet to be done. still trying out.... ![]() if there is time, i'll improve some more till tomorrow. ![]() |
|
|
|
|
#8 (permalink) |
|
Game Art Student
![]() 105
- 10
|
GAMC #2 - FINAL3.jpg
GAMC #2 - FINAL2.jpgNot much but ,.... i could really learn and realize where do i lack in .. THANX G.A.M.C" These are few screengrabs till then." ![]() |
|
|
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |