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Old 25-08-2009, 11:55 AM   #1 (permalink)
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GAMC #2 - pAldred

So I have a super extremely blocked out version of the chair. It is to get the scale down and where i want things to be.



Also I have the back seat pattern for the chair right here. I'll upload a wire frame next post. Got some other things to do before I continue with the project.

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Old 26-08-2009, 03:23 PM   #2 (permalink)
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Took it into Mudbox. Might at some more details to the top parts.

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Old 26-08-2009, 05:48 PM   #3 (permalink)
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The butt print is a hillarious touch.
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Old 28-08-2009, 10:24 AM   #4 (permalink)
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Have the low poly version done. Going to move on to the unwrapping,baking, and texturing next.

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Old 30-08-2009, 02:51 PM   #5 (permalink)
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Baked in my diffuse map and my normal maps from the high poly object.

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Old 01-09-2009, 10:48 AM   #6 (permalink)
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This chair uses a 1024.1024 texture and is 920 tris. I'm still working on adding detiails to the chair. The one on the left uses a gloss map, the one on the right uses the gloss material in Max's material editor. I'm trying to figure out how to make a proper gloss map. Any help on this would be appreciated.

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Old 03-09-2009, 02:20 PM   #7 (permalink)
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Added in some rough spots and make it look a bit sticky. Just a few more tweaks and it will be done.

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Old 05-09-2009, 11:43 AM   #8 (permalink)
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Name: Peter Aldred
eMail: pAldred@compnext.com
Tri Count: 920
Textures: 1024x1024 Diffuse, Normal, and Specular



Wireframe: link

Texture Maps: link

In Unreal 3: link
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