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#1 (permalink) |
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Senior Member
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GAMC #2 - pAldred
So I have a super extremely blocked out version of the chair. It is to get the scale down and where i want things to be.
![]() Also I have the back seat pattern for the chair right here. I'll upload a wire frame next post. Got some other things to do before I continue with the project. ![]()
__________________
Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#2 (permalink) |
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Senior Member
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Took it into Mudbox. Might at some more details to the top parts.
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__________________
Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#4 (permalink) |
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Senior Member
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Have the low poly version done. Going to move on to the unwrapping,baking, and texturing next.
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__________________
Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#5 (permalink) |
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Senior Member
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Baked in my diffuse map and my normal maps from the high poly object.
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__________________
Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#6 (permalink) |
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Senior Member
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This chair uses a 1024.1024 texture and is 920 tris. I'm still working on adding detiails to the chair. The one on the left uses a gloss map, the one on the right uses the gloss material in Max's material editor. I'm trying to figure out how to make a proper gloss map. Any help on this would be appreciated.
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__________________
Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#7 (permalink) |
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Senior Member
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Added in some rough spots and make it look a bit sticky. Just a few more tweaks and it will be done.
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__________________
Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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#8 (permalink) |
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Senior Member
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Name: Peter Aldred
eMail: pAldred@compnext.com Tri Count: 920 Textures: 1024x1024 Diffuse, Normal, and Specular ![]() Wireframe: link Texture Maps: link In Unreal 3: link
__________________
Projects I'm working on: Tactical-Assault Portfolio - www.compnext.com LinkedIn - http://www.linkedin.com/in/pAldred |
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