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#8 (permalink) |
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New Member
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Thanks for you comments Chaosquack, yeah I definitely need more details. I have not used any digital sculpting apps as of yet, so in this case I will have to just keep adding more details on the highpoly mesh. I am having a hard time with the front part of the chair where I am getting those sharp folded areas. I tried chamfering the edges but I am sure there must be a better way to do that.
Kind of a noob question , do you guys create the uv maps from the low poly of the high poly? I know I will be making the normal map from the high poly version, but if I am going to texture this, from which model are the UVs usually made from?Thanks again! |
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#9 (permalink) |
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Amateur Artist
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You only need to UV the low poly model (thank god!), if thats what you mean.
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