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#5 (permalink) |
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Senior Member
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Cheers fellas.
Not had a great deal of time to work on this. I've only done about 5-6 hours worth of work during the last few days because of bloody work! Anyhoo, here's another update. ![]() Not yet sculpted in mudbox, I've tried to crunch out as much detail as I can in Max. |
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#8 (permalink) |
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Senior Member
![]() 330
- 642
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Cheers. Ye, I thought I'd be better off doing as much of the high poly model as I can to achieve a nice clean look, and rely on Mudbox soley for the finer details.
Here's the low poly version of the model done, although a little rushed. I got rid of the wheels to better optimise the mesh and also to stick closer to the concept. ![]() Next on the list is unwrapping, baking and then texturings - and I've got less than two days to do that. |
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