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Old 17-08-2009, 06:38 AM   #1 (permalink)
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GAMC #1 - sampson

due to my own carelessness i broke the rules.

it is like 2200 tri's but thats because have some stupid 16 sided cylinders which i forgot to down-size

i did my textures as 1024's instead of 1024x1024

i'd be interested to see if you woulda voted for me





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Old 17-08-2009, 10:19 AM   #2 (permalink)
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Pity, I really like your stuff, and this is a prime example.
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Old 17-08-2009, 10:50 AM   #3 (permalink)
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Looks nice, but its a shame you broke the rules. I like the idea that it's a generic prop dispencer.. I think I could do with one of those
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Old 17-08-2009, 02:45 PM   #4 (permalink)
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Looking really good! I like that you have'nt exaggerated the scrashes. Really nice!
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Old 17-08-2009, 05:47 PM   #5 (permalink)
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Um...would the curved drawer even fit into the flat base unit? Sure doesn't look it.
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Old 17-08-2009, 08:59 PM   #6 (permalink)
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You would have gotten my vote for first Sampson, great piece. I was bummed when I didnt see this one in the poll.

What are you using to display this with the dof?
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Old 17-08-2009, 10:00 PM   #7 (permalink)
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Quote:
Originally Posted by grooveholmes View Post
You would have gotten my vote for first Sampson, great piece. I was bummed when I didnt see this one in the poll.

What are you using to display this with the dof?

in 3ds max, when you make a camera.. there's a little option under "Multi-Pass Effect" - turn that on and adjust your "target distance" until its about right. then click preview

Thanks guuise
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Old 17-08-2009, 10:20 PM   #8 (permalink)
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Looks great!
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Old 17-08-2009, 10:36 PM   #9 (permalink)
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very nice design and texture and also nice trick with the dof!
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Old 20-08-2009, 11:18 PM   #10 (permalink)
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Originally Posted by sampson View Post
in 3ds max, when you make a camera.. there's a little option under "Multi-Pass Effect" - turn that on and adjust your "target distance" until its about right. then click preview

Thanks guuise
Awesome Anything like this in Maya?
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