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#11 (permalink) |
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Frequenter
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ok, i'll have no time at the weekend, so i finished this thang now..
i used mudbox to sculpt the concrete parts, and bumps in the copperbulbs. then i also used mudbox for the baking of the normal and AO of the unique mapped parts. the concrete parts are stacked uv chunks to save pixelspace. having a payoff in the seams... i used the 3dsmax 2010 viewport DX shader with 3 lights the free " shader FX"takes the opacity part of the fences 1 diffuse 1opacity 1selfillu 1normal 1spec all 1024x512.. the selfillu and opacity textures could have been optimized with another uv channel and smaller textures, but then it comes to renderproblems inside of max.. and i had no time to find another render solution ![]() ![]() ![]() GAMC_#1_Aphexx_Diffuse_01.jpg GAMC_#1_Aphexx_Glow_01.jpg GAMC_#1_Aphexx_Normal_03.jpg GAMC_#1_Aphexx_opacity_01.jpg GAMC_#1_Aphexx_Specular_03.jpg hope that post fits the rules? ![]() |
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