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Old 05-08-2009, 08:52 AM   #1 (permalink)
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GAMC #1 - Madshooter

Hi guys,
Marmoset engine screenshot. Also would like to know whether I'm suppose to create all maps specified. Right now I have just created color, specular and normal map.





























I have started with not too hi poly but mid poly. With all details sufficient for baking normal maps. I'm planning to make it like a medical wall unit with some medical syringes and bottles inside.


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Old 05-08-2009, 09:54 AM   #2 (permalink)
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Some closeup's.





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Old 06-08-2009, 03:34 AM   #3 (permalink)
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More details. Hi poly is almost done.
All C&c's and ideas welcome. If I can add anymore details.

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Old 06-08-2009, 04:25 AM   #4 (permalink)
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Hey madshooter,

Looking pretty good there. Not much to comment on really, other than some rough bits here and there. for example, on the left side the grills at the bottom seem to intersect with the thing that sits on the side, and the the the handles on the drawers look very very simple, i suppose you could add a bit more geometry there. But other than that, it's looking promising
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Old 06-08-2009, 11:19 PM   #5 (permalink)
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doylle : Thanx. I have added some more details to the handles. Also fixed the left side intersection.


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Old 11-08-2009, 11:24 AM   #6 (permalink)
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Well this is with AO and normal map. Tri count is 1372 tris. I think I will be able to finish in time




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Old 12-08-2009, 08:46 AM   #7 (permalink)
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Started texturing

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Old 12-08-2009, 12:07 PM   #8 (permalink)
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Hey, great work..like your other parts that look old and have grunge and dirt on them, I feel the text looks way to clean. Little work on that would look nice.
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Old 13-08-2009, 06:33 AM   #9 (permalink)
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Texturing update And a wall behind, just for good presentation. I guess don't have to include the wall texture in my main texture page.

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Old 13-08-2009, 06:49 AM   #10 (permalink)
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Coming along Nicely Madshooter!

I dont think you have to include the wall texture in your final texture sheet only the polygon count....
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