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Old 14-08-2009, 01:01 PM   #11 (permalink)
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Hi guys,
Marmoset engine screenshot. Also would like to know whether I'm suppose to create all maps specified. Right now I have just created color, specular and normal map.

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Last edited by Madshooter; 14-08-2009 at 01:10 PM.
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Old 14-08-2009, 01:05 PM   #12 (permalink)
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Inxa : Hey thanx dude. Already worked on it

ASTUS : Thanx dude
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Old 14-08-2009, 08:26 PM   #13 (permalink)
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Man. I need to learn how to do my textures like that....

:/
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Old 14-08-2009, 09:20 PM   #14 (permalink)
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Hmm, I think there's a bit too much grunge in there really. And I'm assuming it's supposed to be metal? Looks a bit like concrete atm.

In order to improve the material-definition you could scrape off the paint in some places and put some bare metal in the instead off the grey/black dirt. Looking good otherwise though, keep it up
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Old 15-08-2009, 12:27 PM   #15 (permalink)
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Medical Wall Unit

Hi guys I'm done. Finally I decided to go with 3ds Max 2010 (demo) directx shader viewport.






Wireframe


Diffuse


Specular


Normal


Glow


Alpha
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Old 15-08-2009, 12:29 PM   #16 (permalink)
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Lemand : Thanx dude

Tiros : Yep I agree that it had a little concrete look. I have worked on it. Thanx for suggestion Dude
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