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Old 07-08-2009, 02:47 PM   #11 (permalink)
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Very impressive high-poly modeling.

Tell me, for most of the screws/bolts, did you sculpt them directly into the mesh or did you use floating geometry? Sometimes it's hard to tell.

Keep up the good work.
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Old 07-08-2009, 04:56 PM   #12 (permalink)
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i'd be 98% sure that its floating, as putting it directly into the mesh would be a huge pain...
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Old 08-08-2009, 07:10 AM   #13 (permalink)
igi
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yeah all of them are floaters...i have finished the hi-poly i suppose !!

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Old 08-08-2009, 07:25 AM   #14 (permalink)
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Looking great. I really like the dents in the round bit, but to pull it off well you'll need to show wear and tear in the other areas too, other wise it will look odd.

My 2 cents.
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Old 09-08-2009, 11:00 AM   #15 (permalink)
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low poly modeled...now uv mapping fun begins (what a fun!)

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Old 12-08-2009, 06:30 PM   #16 (permalink)
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cmon igi!!!
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Old 13-08-2009, 03:21 AM   #17 (permalink)
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Originally Posted by igi View Post
low poly modeled...now uv mapping fun begins (what a fun!)

A Cup of tea and some focus music always helps!
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