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Old 02-08-2009, 07:08 AM   #1 (permalink)
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GAMC #1 - Submission Thread

Competition deadline - End of Sunday, August 16th. 2009. GMT +-0.


Your post will contain:
Username

1 x Screengrab
1 x Link to wireframe
1 x Link to full size Diffuse map
1 x Link to full size Specular map
1 x Link to full size Normal map
1 x Link to full size Alpha map
1 x Link to full size Gloss map
1 x Link to full size Glow map
Triangle Count
Real name and e-mail address

If your post does not adhere to the posting format specified above, you will be warned once via PM. If your post remains unchanged, it will be deleted upon a second notification via PM.

If your submission does not adhere to the competition rules posted HERE, your entry will be disqualified and you will be notified via PM.

If your final submission isn't posted before the deadline stated at the top of this post, you will be discounted from the competition.

Best of luck,

The GA Mini Comp Staff
Proudly Supported by CGSociety

Sponsored by CGTextures


*We will need your e-mail address for the website subscription awarded to the winner, after the competition.

Last edited by Tiros; 15-08-2009 at 03:10 PM.
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Old 14-08-2009, 06:20 AM   #2 (permalink)
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ASTUS

Screen grab

Image thanks to Marmoset.

Wire-frame


Diffuse map

Specular map

Normal map

Triangle Count: 1473

Ashton Stuart Woolley - ashton[remove]swoolley@gmail.com

Good Luck to all

Regards Ashton
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Last edited by Tiros; 18-08-2009 at 01:33 PM. Reason: changed email unpon request
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Old 14-08-2009, 10:28 AM   #3 (permalink)
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Aphexx



Wireframe picture

GAMC_#1_Aphexx_Diffuse_01.jpg
GAMC_#1_Aphexx_Glow_01.jpg
GAMC_#1_Aphexx_Normal_03.jpg
GAMC_#1_Aphexx_opacity_01.jpg
GAMC_#1_Aphexx_Specular_03.jpg

Triangle Count: 1412 tris

sascha henrichs - sascha.henrichs@gmail.com
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my blog

Last edited by aphexx; 14-08-2009 at 01:44 PM. Reason: tris
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Old 15-08-2009, 05:03 AM   #4 (permalink)
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Wireframe

Diffuse

Specular

Normal

1422 triangles.

Ben Bolton - benbolton3d@gmail.com
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Old 15-08-2009, 12:14 PM   #5 (permalink)
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(rendered in unreal)

Maps

Wireframe

Trianglecount: 1012 triangles
Name: Jeroen Maton
Email: jeroenmaton@gmail.com
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Sketchbook


Last edited by doylle; 15-08-2009 at 12:36 PM.
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Old 15-08-2009, 12:23 PM   #6 (permalink)
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Medical Wall Unit



Wireframe


Diffuse


Specular


Normal


Glow


Alpha


1450 triangles


Roshan Lohani - Roshan_lohani@yahoo.com
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Abandoned Environment
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Old 15-08-2009, 12:53 PM   #7 (permalink)
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I think that was the quickest and most frantic texturing I've ever done.

To cut a long story short, I gave myself 2 and a half days on this which is why it's not finished (didn't even texture the energy cube). I will most likely finish this in the WIP forum after the comp.

This is a portal based dispencer which dispences the little brother to the companion cube, the energy cube. The energy needs to be kept at a high temperature so it is stored in the side section where is is heating up with an infrared light. When it's needed it is placed in a cube in the drawer for a player to take.



1424 Triangles in total.

WIREFRAME

DIFFUSE MAP

NORMAL MAP

SPECULAR MAP

Nicholas Etheridge - nicholasetheridge@hotmail.com

Good luck all.
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Old 15-08-2009, 01:26 PM   #8 (permalink)
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1500 triangles (exactly) - Rendered in Unreal 3

Wireframe Render

Diffuse Map
Specular Map
Normal Map
Opacity Map
Glow Map

Glen Fox - glenatron@hotmail.co.uk

Good luck everybody!
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Old 15-08-2009, 05:36 PM   #9 (permalink)
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Gabee



Wireframe

Diffuse map

Specular map

Normal map


Triangle count: 1414

Gabor Sulyok - Gabee993@hotmail.com

Picture taken from 3dsmax viewport.

Regards, Gabee.
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Old 15-08-2009, 09:01 PM   #10 (permalink)
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Budweiser Refigerated Dispenser.


1493 tris, cryengine.

wire

color

normal

spec

Mark Stockton - markuss@blueyonder.co.uk

Last edited by markuss; 16-08-2009 at 12:29 AM.
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