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#1 (permalink) |
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Freelancer
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GAMC #1 - Submission Thread
Competition deadline - End of Sunday, August 16th. 2009. GMT +-0.
Your post will contain: Username 1 x Link to full size Diffuse map Triangle Count Real name and e-mail address If your post does not adhere to the posting format specified above, you will be warned once via PM. If your post remains unchanged, it will be deleted upon a second notification via PM. If your submission does not adhere to the competition rules posted HERE, your entry will be disqualified and you will be notified via PM. If your final submission isn't posted before the deadline stated at the top of this post, you will be discounted from the competition. Best of luck, The GA Mini Comp Staff Proudly Supported by CGSociety Sponsored by CGTextures *We will need your e-mail address for the website subscription awarded to the winner, after the competition.
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- Temp Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits Last edited by Tiros; 15-08-2009 at 03:10 PM. |
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#2 (permalink) |
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New Member
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ASTUS
Screen grab ![]() Image thanks to Marmoset. Wire-frame Diffuse map Specular map Normal map Triangle Count: 1473 Ashton Stuart Woolley - ashton[remove]swoolley@gmail.com Good Luck to all Regards Ashton
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Ashton Stuart Portfolio - Supports Constructive crits The Garbage Man who wins the lotto does not throw out the ticket. Last edited by Tiros; 18-08-2009 at 01:33 PM. Reason: changed email unpon request |
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#3 (permalink) |
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Frequenter
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Aphexx
![]() Wireframe picture GAMC_#1_Aphexx_Diffuse_01.jpg GAMC_#1_Aphexx_Glow_01.jpg GAMC_#1_Aphexx_Normal_03.jpg GAMC_#1_Aphexx_opacity_01.jpg GAMC_#1_Aphexx_Specular_03.jpg Triangle Count: 1412 tris sascha henrichs - sascha.henrichs@gmail.com Last edited by aphexx; 14-08-2009 at 01:44 PM. Reason: tris |
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#5 (permalink) |
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Industry Artist
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![]() (rendered in unreal) Maps Wireframe Trianglecount: 1012 triangles Name: Jeroen Maton Email: jeroenmaton@gmail.com Last edited by doylle; 15-08-2009 at 12:36 PM. |
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#6 (permalink) |
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New Member
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Medical Wall Unit
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Abandoned Environment |
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#7 (permalink) |
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Senior Member
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I think that was the quickest and most frantic texturing I've ever done.
To cut a long story short, I gave myself 2 and a half days on this which is why it's not finished (didn't even texture the energy cube). I will most likely finish this in the WIP forum after the comp. This is a portal based dispencer which dispences the little brother to the companion cube, the energy cube. The energy needs to be kept at a high temperature so it is stored in the side section where is is heating up with an infrared light. When it's needed it is placed in a cube in the drawer for a player to take. ![]() 1424 Triangles in total. WIREFRAME DIFFUSE MAP NORMAL MAP SPECULAR MAP Nicholas Etheridge - nicholasetheridge@hotmail.com Good luck all. |
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#8 (permalink) |
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New Member
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![]() 1500 triangles (exactly) - Rendered in Unreal 3 Wireframe Render Diffuse Map Specular Map Normal Map Opacity Map Glow Map Glen Fox - glenatron@hotmail.co.uk Good luck everybody! |
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#9 (permalink) |
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New Member
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Gabee
![]() Wireframe Diffuse map Specular map Normal map Triangle count: 1414 Gabor Sulyok - Gabee993@hotmail.com Picture taken from 3dsmax viewport. Regards, Gabee.
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Sorry for my english : ) |
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