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Old 02-08-2009, 07:06 AM   #1 (permalink)
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GAMC #1 - Wall Unit

Competition deadline - End of Sunday, August 16th. 2009, at 23h59 GMT.

WIP Threads should be posted HERE in the following manner 'GAMC #1 - Username'. The 'privileges' issue has been attended to, so you should now be able to start a thread.


Competition Goal

The main goal for this competition is to direct entrants to the task of creating portfolio-ready assets of a high-quality standard, whilst keeping them well optimised for use in a realtime / videogame engine environment within a tight timeframe.

Competitions theme: Wall Unit

Seeing as this is our first Mini Competition, we're going to be starting with the base unit below as a kind of blank canvas. As of now, the wall unit doesn't serve any particular purpose - We'll be looking at how you put purpose to this unit, be it as a medical terminal, an ammunition dispenser, a security terminal, etc. Whilst this is a more experiemental approach to narrowing down what the community wants the GAMC to be, keep in mind that you may not stray too far from the concept.



Specs
  • Must be 1500 triangles or less.
  • Max 1024x512 Diffuse
  • Max 1024x512 Specular
  • Max 1024x512 Gloss
  • Max 1024x512 Normal
  • Max 1024x512 Alpha
  • Max 1024x512 Glow map
Rules
  • You are only allowed to submit one entry for each competition.
  • You are only entitled to winning one account from CG-textures, unless your previous has expired. Should you win twice, the account will be awarded to second place.
  • Please use this thread to post your questions regarding the competition.
  • WIP Threads should be posted HERE in the following manner 'GAMC #x - Username'.
  • You may not vote for yourself unless there is less than three other entrants. Only then may you include your own name in your voting list.
  • Voting is only entitled to members that have submitted work for the current competition. If you vote but have not submitted work for the current competition, your vote will be disallowed and ignored.
  • At the beginning of each competition you will be given a theme/concept to follow. However, in the interests of stimulating creativity, you are allowed to make minor changes to the concept. The theme, however, should not be changed.
  • Your submission must be displayed in realtime. You're free to use all the technology available to you, as long as it's realtime.
  • Your entry must follow the specs given at the start of the competition. If you fail to meet those specifications your entry will be disqualified.
  • Your submission post must have a clear wireframe of your model and the texture sheets at full resolution included.
  • Your submission post must have your real name and working email address.
  • By participating you agree that GA.net can give your email address and personal information to the competition sponsor.
  • The voting of any entrants or staff is not open to public discussion or scrutiny.
Voting

During the voting period, every participant has the right to vote. Only people who have entered in one of the competitions has a voting opportunity. Voting without submitting work to the competition will be discounted and ignored. Voting for yourself is not allowed, unless less than 3 submissions are made. 2 members of staff will be voting each round.

To vote, you reply to the voting thread, listing your top three as following:
My top 3:
  • Member Name 01 - 3 pts
  • Member Name 02 - 2 pts
  • Member Name 03 - 1 pt
The voting process will run for 1 week in a separate voting-thread. If you fail to vote during that week, you loose your right to vote in this competition. The winner will be the person with the highest score.

Best of luck,

Mini-Competition Staff
Proudly supported by CGSociety

Sponsored by CGTextures.com

Last edited by Tiros; 15-08-2009 at 04:01 PM.
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Old 02-08-2009, 07:11 AM   #2 (permalink)
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Awesome, I'm so pumped up I'll get right on it!
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Old 02-08-2009, 07:31 AM   #3 (permalink)
igi
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yoooy!...lets start

its really good to concept give freedom to the artists
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Old 02-08-2009, 07:45 AM   #4 (permalink)
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Is there a specific timelimit like in the old spped challenges?
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Old 02-08-2009, 07:47 AM   #5 (permalink)
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Feld: Yep, 2 weeks
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Old 02-08-2009, 07:55 AM   #6 (permalink)
igi
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hmm i think it would be better to every competitioners have invidual thread for showing their WIPs...this is not a 90 minute limited comp it takes much more time...i figured out that
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Old 02-08-2009, 07:59 AM   #7 (permalink)
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Sweet this looks good :-)

one suggestion though; Could you make the deadline more obvious?
Maybe make a note of it in both this thread as well as the submission thread.

Also do the textures have to be rectangular? As I use Maya and not 3DS Max, Maya doesn't seem to like UV map's that aren't square.
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Old 02-08-2009, 08:14 AM   #8 (permalink)
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igi: I'm afraid that for this challenge there'll be no seperate wip-threads. There might be in the future though. But this is still a relatively small challenge where you're only asked to do a small prop, so this competition thread should suffice for now. Note that we don't ask for everyone to post their wips as soon as they have done minor changes.


wolfsage: It's posted at the top, last minute changes

Not at all, you can split em up as you see fit, you may even use 8 256x256 textures if you want to. Once you post your submission however, they should be merged into a 1024x512, to avoid too many links.
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Old 02-08-2009, 08:17 AM   #9 (permalink)
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Question

So are we just meant to be modelling and texturing the unit itself, or also putting it in a simple environment to further emphasise its use?
Also are props allowed (stuff shown in open draws etc.) and if so, in or out of the poly count?
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Old 02-08-2009, 08:19 AM   #10 (permalink)
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Ayren: Everything you do should be included into the tri and texture-limit. It's alright to add a simple background and exclude it for the specs, but you shouldn't create a whole environment with props.

You may put stuff in the drawer though.

Last edited by Tiros; 02-08-2009 at 08:55 AM.
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