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Old 15-08-2009, 04:10 PM   #81 (permalink)
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Haha, shit I didn't read the specs right (that will teach me) and did the textures the wrong size 1204x1024.

Not at all happy with the texture anyway as it left it till the last day really. If nothing else I did learn a lot about work flow for modelling. But I will post it up in my sketch book tomorrow.
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Old 16-08-2009, 07:44 PM   #82 (permalink)
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Only 3 hours and 20 mins to go before the deadline!

Submit your piece if you havn't already
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Old 16-08-2009, 09:07 PM   #83 (permalink)
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Does the poly count include the items inside the dispencer? I was under the impression that it did, so I included my item into the poly count. just checking.
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Old 16-08-2009, 09:10 PM   #84 (permalink)
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don't blame you as there's quite a few pages, but quoting myself so I don't have to re-write it

Quote:
Everything you do should be included into the tri and texture-limit. It's alright to add a simple background and exclude it from the specs, but you shouldn't create a whole environment with props.
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Old 16-08-2009, 10:36 PM   #85 (permalink)
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Tiros check your personal messages (wont have time to reply - got school now)
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