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Old 16-05-2009, 12:46 PM   #1 (permalink)
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WAR-Iscariot - UT3 Warfare map - Make Something Unreal Contest

WAR-Iscariot Iskariotes



Info:
A rather risky project that I put up in just 3 weeks to participate in the MSUC contest. It is inspired by the Command and Conquer Renegade map, volcano. I hope you like it

Compatibility:
Unreal Tournament 3 v2.0/Black - Titan Pack

Description
A small, tight packed warfare map set on a volcano sort of thing, that happens to be an old and abandoned mine station that now serves as a perfect but hazardous warfare battefield, because it has lava and nodes and stuff

Comments:
I Couldn't have put it better myself
Quote:
Originally Posted by Claes 'Nurb' Engdal View Post
I was hard pressed to meet the MSUC deadline, so I sadly didn't have time to beta-test the version I submitted. So consider this as a beta basically. I will probably post a final version later depending on the feedback, but that one will obviously not be in the competition ;_; Anyway, here it is, hope you enjoy
Screen Shots








Credits
Special thanks to Scott 'Cr4zyB4st4rd' Coxhead <3, CptSnarf, family, EPIC Games, Planet X, Thursday Group and Self

Download 67.7MB
FilePlanet
FTP
More mirrors will be added in the future (Hopefully)



Comments are welcome, specially those related with environmental stuff and art, cause that's my weakest spot at the moment, and I just do what I feel is right. Thanks in advance
Attached Thumbnails
war-iscariot-ut3-warfare-map-make-something-unreal-contest-war-iscariot.jpg  

Last edited by Ignotium; 16-05-2009 at 12:51 PM.
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Old 16-05-2009, 04:49 PM   #2 (permalink)
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Yay, we need more warfare maps

Installed it and it seems to be a pretty good map. But there are some small things I would change. You used those sunray thingys as light coming out of those windows near the cores but it looks quite cheap if you look from the side on them, you can easily see where they start and end and the upper ones arent placed that well. Its also not very bright in there so Im not sure if these are a good idea.

That blur from the heat of that lava doesnt work properly sometimes, you can see it from some positions and cant from other ones, not sure whats going on there^^

There seems to be something wrong with those vehicle tracks, they disappear sometimes atleast the borders of those textures or planes, not sure how that works there. There is also quite alot of grass on that tracks, Im sure you couldnt find it there in RL.

Im sure you can improve some other things here and there but these are some points I have noticed, maybe it helps you to get it done.
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Old 17-05-2009, 07:10 PM   #3 (permalink)
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Overall great looking level, one hell of an achievement! Some stuff I saw that I wanted to mention:

In this screen the ceiling would look better if it was a different material than the floor, also texture alignment on top of support structures should be logical, and not all facing the same direction as what you have (red lines). Also on the floor alignment they seem to be pointing in two different directions (green lines):


Here I think the support structures would add more to the scene if they had an alpha channel on the triangles to bring out the woven metal structure more. It will also open up and show more of the environment behind it (red parts). Something that didn't make sense to me is by the looks of it you have icicles hanging in an underground cave filled with lave (green parts), which doesn't seem to work well. You should model a thin rock formation and on top of it model flowing lava as if it is dripping down along side the rocks (coming from above). With a moving material and some glow on it it would look pretty sweet. That is of course if you want something there instead of the icicles
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Old 20-05-2009, 02:15 AM   #4 (permalink)
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I'm pretty sure that it's not icicles, but instead some kind of cave/mountain crystals.

could be something like this? it's from the Cave of Crystals in Mexico:


but if it's supposed to be icicles, then you're totally right WesleyTrack.. I wouldn't want to be a icicle in a lavahell like this

Either way, Ignotium it's a sweeta** map, and impressive work for a 3 week period..! nicely done!
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Old 20-05-2009, 09:23 AM   #5 (permalink)
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Even if they aren't icicles, they don't fit the environment I think
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Old 20-05-2009, 09:40 AM   #6 (permalink)
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Quote:
Originally Posted by WesleyTack View Post
Even if they aren't icicles, they don't fit the environment I think
Hmmmm yeah, I'm starting to think they're a bit out of place, cause those were never meant to be icy cristals, just "mineraly" cristals, but anyways they'd fit more into a kind of rocky, moisty and deep cave environment, nothing with lava imo. Maybe if I would have tweaked the material to get a different color and output, it would have been better.
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