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#12 (permalink) |
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Senior Member
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Of all pieces you've shown, I guess you really excelled in the geometry here. Looks very very cleans, and really get's the job done! so congratulations!
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Hélder Pinto ~ Level Artist |
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#13 (permalink) |
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Administrator
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I was wondering that too. It does affect the look of the finished model a bit, makes it look a bit cloudy/splotchy. Not a lot, just a little bit... Also, 11k seems like a lot but I guess there's a lot of detail in there. Some close ups would be nice!
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#16 (permalink) |
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Senior Member
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salman_fas, nice work, this vehicle looks great! Did you achieve all this detail through your texturing? converting your textures to normal maps? or did you happen to do any high-poly modeling on this? Any insight into your workflow would be great.
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#17 (permalink) |
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New Member
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Sorry for reviving old thread I didn't know I had replies in my thread I guess reply notification was turned off, I just randomly visited my old thread and found replies.
I totally agree about the weird splotches hopefully will fix it. The good news is I got a contract gig last September. So have been a little busy. Once that is done, I will be updating my portfolio again and going on a job hunt with full force this year. Again thanks for replies turtlepast: some details were baked and some were converted from height maps. I wanted to do full high res model but maya crashed a lot. Edit: there is a slightly updated version of this vehicle on my site Last edited by salman_fas; 29-01-2010 at 11:11 PM. |
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#18 (permalink) |
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Mod Leader
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I remember it alright, and that STUPID level it's in too!
Great job on the model and texture. ![]()
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www.alexwsmith.com - Cool game art/tips/tutorials and updates on my projects posted daily! |
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