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Old 19-11-2008, 10:04 PM   #1 (permalink)
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Cougar SS

I got my car portfolio-acceptable. The power of shaders in Max, guys













maps:





Most shots are here, image heavy page though.
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Last edited by Xoliul; 20-11-2008 at 08:07 AM. Reason: added more images
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Old 20-11-2008, 12:23 AM   #2 (permalink)
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Xol, awesome shaders and awesome modelling. I can't believe you went to the extend of the brake discs and calilpers. Phenomenal attention to detail.

The only thing that's been bugging me going through your images however are the shadows. The shadows undercarriage are doubling up, and the render needs some Anti-Aliasing.

Other than that though, I knew it would be awesome by your WIP's. Great job
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Old 20-11-2008, 05:45 AM   #3 (permalink)
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Thanks dude! Lost quite some sleep trying to get this done before a company would look at my portfolio today
And yeah, the shadows, you'll have to forgive them for being so rough: it's a really rudimentary system that i'm pushing beyond its limits actually. The new version of Max should have some big improvements there, I hope.
Anti-aliasing I still want to fix though, but that means going back to 2008 (AA is disabled by Autodesk in 2009) and thus having to redo all the scene and material settings.
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Old 20-11-2008, 09:59 AM   #4 (permalink)
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AA disabled in 2009?? Are you frikken kidding me???
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Old 20-11-2008, 10:34 AM   #5 (permalink)
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Very nice, dude

Wouldn't look out of place parked up in GTA4.

The underside is a bit clean, though. I think you could throw some dust and dirt into the spec map to let it look a bit mucky.
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Old 20-11-2008, 11:36 AM   #6 (permalink)
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Man, that's really awesome! Congratulations!
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Old 20-11-2008, 12:19 PM   #7 (permalink)
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pretty damn cool

Nice simple paint job too. hot.
What shader are you using? doylle's?
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Old 20-11-2008, 07:47 PM   #8 (permalink)
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Always a pleasure staring at stuff like this. Amazing detail in a low poly model (is that right? this'd run in a next gen game?)

Love the setting and the underside.
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Old 20-11-2008, 11:33 PM   #9 (permalink)
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Wait a minute, where do the orange race stripes come from? they're not in the diffuse?

Nice work though, can't wait to see it with the guns mounted...

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Originally Posted by Tom View Post
What shader are you using? doylle's?
He's using a modified version (mine doesn't have cubemaps and such), but I think there's more of xoliul's code in there than code of myself tbh...
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Old 21-11-2008, 03:10 AM   #10 (permalink)
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It's very excelent ...
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