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#2 (permalink) |
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Game Art Student
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Xol, awesome shaders and awesome modelling. I can't believe you went to the extend of the brake discs and calilpers. Phenomenal attention to detail.
The only thing that's been bugging me going through your images however are the shadows. The shadows undercarriage are doubling up, and the render needs some Anti-Aliasing. Other than that though, I knew it would be awesome by your WIP's. Great job ![]() |
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#3 (permalink) |
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Senior Member
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Thanks dude! Lost quite some sleep trying to get this done before a company would look at my portfolio today
![]() And yeah, the shadows, you'll have to forgive them for being so rough: it's a really rudimentary system that i'm pushing beyond its limits actually. The new version of Max should have some big improvements there, I hope. Anti-aliasing I still want to fix though, but that means going back to 2008 (AA is disabled by Autodesk in 2009) and thus having to redo all the scene and material settings.
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#9 (permalink) |
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Administrator
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Wait a minute, where do the orange race stripes come from? they're not in the diffuse?
![]() Nice work though, can't wait to see it with the guns mounted... ![]() He's using a modified version (mine doesn't have cubemaps and such), but I think there's more of xoliul's code in there than code of myself tbh... |
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