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#1 (permalink) |
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Amateur Artist
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Ambulance (! image heavy !)
Ambulance for "Parallel" mod (Crysis).
Model: 8976 tris Textures: 20 files, dds, 14,33 Mb Scripts: vehicle - 27 kbytes Flickering dynamical lights - 8 kbytes Realtime Renders: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wire: ![]() Textures: ![]() *Light are moved from main texture(u can see black "unused" space on first) to a separate texture. It is necessary for a script of blinking lights. **All original(not sized for game) textures 2048x2048 except glass(1024) and lights (1024x512)
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A:\ LiveJournal \ DeviantArt \ UC'09_FMC_Awaiting S_stats.isWalkingOnWater = true; Last edited by S_L_A_V_A; 10-10-2008 at 05:02 PM. |
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#2 (permalink) |
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Game Art Student
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very nice slava - i couldn't improve it. 5 stars
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#5 (permalink) | ||
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Amateur Artist
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sampson
Tnx! ![]() Dennispls Quote:
MrDev Quote:
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A:\ LiveJournal \ DeviantArt \ UC'09_FMC_Awaiting S_stats.isWalkingOnWater = true; Last edited by S_L_A_V_A; 10-10-2008 at 05:04 PM. |
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#6 (permalink) |
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Amateur Artist
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upd.
Textures in post 0
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A:\ LiveJournal \ DeviantArt \ UC'09_FMC_Awaiting S_stats.isWalkingOnWater = true; |
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#9 (permalink) |
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Frequenter
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awesome stuff. Im digging the destroyed version.
the lighting looks like its unreal engine hehe. good job.
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Pure3d Visualizations Germany - digital essences Interactive 3D Visualizations for Architects, Serious Games and Simulation Developers Twitter | facebook | YouTube | 3D Model Shop |
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