| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#11 (permalink) | |
|
Amateur Artist
![]() 82
- 5
|
Quote:
If u want to see more of my works and wips, please visit this thread: S_L_A_V_A's WorX on GameDev.ru
__________________
A:\ LiveJournal \ DeviantArt \ UC'09_FMC_Awaiting S_stats.isWalkingOnWater = true; |
|
|
|
|
|
|
#12 (permalink) | |
|
New Member
![]() 5
- 0
|
Quote:
![]() |
|
|
|
|
|
|
#13 (permalink) |
|
New Member
![]() 33
- 3
|
Man, that looks bloody great. Brilliant texturing, and yet when I look at the maps they look so simple! Great texel density, I can't really see anywhere that is higher resolution than anywhere else, That's a big problem of mine. Well done.
__________________
www.milkshakezombie.com |
|
|
|
|
|
#14 (permalink) |
|
New Member
![]() 3
- 0
|
Love the vehicle, no major crits..........great piece. I do have some questions though regarding it all.
I'm currently starting to build a few vehicles myself, and the results I've acheived have been maybe a little underwhelming. Just wondering how long you spent on building and texturing this model in hrs? Also interested in whether you built up a HP model for this, or ended up converting painted vehicle edge seams with a NM filter in PS? From your texture sheet I'm guessing it was mostly the latter, but with certain parts (wheels) a HP was built and baked down. Would love to know what you did here as I'm currently torn between the two as to what is the right direction for vehicles. Presentation is great with the images as well, and seeing someone take the time to make a damaged variation is also outstanding. |
|
|
|
|
|
#16 (permalink) | |
|
Amateur Artist
![]() 82
- 5
|
Quote:
Modelling (LP all + HP wheels, optimization) ~ 3 working days Unwrap ~ 1.5-2 days Texturing ~ 4 days(all) I don't like high poly, so in this model Normal for body is from the height map(preformed diffuse). Wheels normal map from High poly model (holes from the height map)
__________________
A:\ LiveJournal \ DeviantArt \ UC'09_FMC_Awaiting S_stats.isWalkingOnWater = true; |
|
|
|
|
| The Following User Says Thank You to S_L_A_V_A For This Useful Post: |
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |