|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#2 (permalink) |
|
Senior Member
|
I think this looks quite nice, but I kinda have to err on the side of caution and offer a tiny bit of advice as to the ratio of geometric detail vs texture detail.
With the size and the tri-count of the actual model, i think this would much better support a texture size of 1024 x 512 at the very most. I'd be much more impressed with it if you'd reduce the textures to fit more appropriately. Saying that, it's a very nice peice. Solid work. I really love the style of it. |
|
|
|
| The Following User Says Thank You to glynnsmith For This Useful Post: |
|
|
#3 (permalink) |
|
New Member
![]() 65
- 11
|
You have absolutley right but that's the problem with competitions. Almost everytime they have specificatons to square textures. Within this comp there is spec for one set of 1024x1024 texture and max 2k tris. I will be stiupid to use only half of the texture space. Mayby later i will try to bake all textures to new uv. Anyway, thanks for advice
![]() |
|
|
|
| The Following 5 Users Say Thank You to Sarayel For This Useful Post: |
|
|
#4 (permalink) |
|
Senior Member
|
Ahh. I thought it might've been that when I was writing my comment last night :P 1024x2 = two 1024* (to clarify, a 1024* = 1024x1024 :P). I thought you were saying you used 2x 1024x1024.
By today's engines, you could get away with a single 1024* for a prop this size, so long as the texture is super defined, with sharp shapes and clear texturework. That said. I still really like the style of this weapon - it feels really weighted and clunky, which is something all space marine weapons should be ![]() Oh. Welcome to the forum ![]() |
|
|
|
| The Following 5 Users Say Thank You to glynnsmith For This Useful Post: |
|
|
#7 (permalink) |
|
New Member
![]() 65
- 11
|
Thanks for coments
Talon - there is a lot more better pieces of 40k stuff, Benclark Tau for example ![]() beclark - i will try to do full Blood Raven Space Marine if you want more, but this is not a promise :P |
|
|
|
| The Following 2 Users Say Thank You to Sarayel For This Useful Post: |
|
|
#9 (permalink) |
|
Industry Artist
![]() 955
- 206
|
Jimi, it's not his concept, so there's not much he can do about that.
Sarayel, the model looks fantastic, did you win the minicomp then? Also would you mind posting your texture maps? |
|
|
|
| The Following 4 Users Say Thank You to Craig Lewis For This Useful Post: |
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |