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Old 19-03-2008, 05:46 PM   #11 (permalink)
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I do have a grass material on... Its just not showing up...
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Old 27-03-2008, 08:58 PM   #12 (permalink)
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I mean no offense at all but this really looks unfinished in just about every spot. I honestly do not know where to start. The car is too wide and looks like one of those wooden toy cars I made in 6th grade. The textures and amount of detail really needs a lot of improvement. Again, I do not mean any offense but to be able to take harsh critisism can help you improve. The whole thing is really an eyesore. Even for the lowest poly games, this still needs a lot of work done on it. In all honesty, the driveway itself is really enough for one to think you didnt take this very seriously.

Last edited by Fuzzball; 27-03-2008 at 09:01 PM.
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Old 27-03-2008, 09:50 PM   #13 (permalink)
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Quote:
Originally Posted by Fuzzball View Post
I mean no offense at all but this really looks unfinished in just about every spot. I honestly do not know where to start. The car is too wide and looks like one of those wooden toy cars I made in 6th grade. The textures and amount of detail really needs a lot of improvement. Again, I do not mean any offense but to be able to take harsh critisism can help you improve. The whole thing is really an eyesore. Even for the lowest poly games, this still needs a lot of work done on it. In all honesty, the driveway itself is really enough for one to think you didnt take this very seriously.
Im a beginer... But yes, I can take harsh critisism, and I appreciate you openly saying what you think... I did the driveway as a seprate object, because I cant seem to contol the material UVW... The car... Sucks... As simple as that. I didnt plan on makeing a fancy car because there was no need. I didnt want the car to be the star of the render so I just left it like that. Plus, I wasnt planning on making the car at all, Except that I thought that the driveway looked a tad empty... But Im done with it and dont plan on working on it anymore. I am however, watching instruction videos focusing on materials and unwrapping UVWs, so I hope the will allow me to improve... My next project is a soda can.
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Old 28-03-2008, 11:31 PM   #14 (permalink)
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Good start man. But you certainly have a long way to go if you're serious about generating art for real time simulation as a career (game art). But keep at it, we look forward to your progress.
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Old 29-03-2008, 01:09 AM   #15 (permalink)
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Thanks, I appriciate it.
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