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Old 25-02-2008, 11:54 PM   #1 (permalink)
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Floor texture

This is sort of old but I haven't posted it before and I wanted to post something...

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Old 27-02-2008, 02:13 AM   #2 (permalink)
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Looks nice man, no crits.

I do have a question though, did you make an actual high poly model for the normal map?
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Old 27-02-2008, 08:26 AM   #3 (permalink)
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Very nice!

I really like how some corners of the stones are sunken into the ground. Great work!
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Old 27-02-2008, 02:03 PM   #4 (permalink)
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Thanks guys.
doylle, yeah, I modeled it high poly. It was hard to make a model tile
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Old 27-02-2008, 11:46 PM   #5 (permalink)
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Quote:
Originally Posted by evillair View Post
It was hard to make a model tile
hehehe yea, that's the part i was trying to figure out...
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Old 05-03-2008, 01:47 PM   #6 (permalink)
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Looks pretty nice, nice to see you hanging around here evillair
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Old 06-03-2008, 04:51 PM   #7 (permalink)
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Baking tileable textures from highpoly isn't that difficult.

The one thing I would have liked to see is some angled tiles on any of the edges - I would imagine it makes the tiling much more obvious with a straight "frame" around the jumble in the middle.
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Old 07-03-2008, 01:01 PM   #8 (permalink)
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Two suggestions:

1) Add a rough stone detail layer with low opacity and set to "overlay" in your normal map PSD file to break up the smooth, soft edges of the brick.

2) Re-arrange the bricks a bit so that some are touching and some are not. Right now, they look like they were perfectly spaced apart from each other.

Other than that, great work!
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