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#1 (permalink) |
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New Member
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ogre (first finished character)
Hey all, first post. Hope it's alright i post this guy in this section (kinda sucks compared to most of the other threads in here)
Anyways, this is my first fully finished character i've ever done... EVAH!!!! Learnt heaps from this. Made a lot of mistakes (mainly in the normal map baking stage) but did learn from them. Was kinda following alchemist101's Giant thread which helped me out tons with this. Based on an illustration by Joy Ang, just over 3.8k tri's, 3x 2048 maps (diff, norm, spec) Took it into the roboblitz editor (wanted to try getting somthing into the ue3 engine, so much cooler than ue2) and just set up some lights and took some shots. Would've liked to have mapped some sort of sub surface scattering shader on this guy but i should probably learn to walk before running i guess. Took 8 days total from orthos to here. Kinda wanna get onto some new projects now that i more or less know what i'm doing (more than before anyway). And also, do specular maps reflect light in the colour they're painted (assuming there is colour)? cheers all |
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#3 (permalink) |
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New Member
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thanks sarge mat, im hoping my next one turns out heaps better.
i just remember, after applying the diffuse map, alot of the depth and detail from the normal map dissappeared. Here's a couple of shots from maya with just the normal map on. I also baked an ambient occlusion map and added it at 50% as a multiply layer over my final diffuse but it really didn't help much (it was mostly just pure white and pure black save for a few areas around the face and torso). Would it be a problem with my diffuse map and not having enough value range or somthing? |
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