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#1 (permalink) | |
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Mod Leader
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The Battle for Qinling (Project Reality v0.7 Map)
Requiem has been suggesting I should sign up here and show off some of my work for some time so as I've just completed one of my projects I thought I would
![]() The Battle for Qinling is a British vs PLA maps with lots of hilly frosty terrain that will feature mainly Combined Arms combat from jets to infantry all needing to work together to be able to archive victory! The map will be featured in v0.7 of the Project Reality mod which should be released very soon ![]() Briefing: Quote:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() You can also check out the River Rapids effect video here: http://www.realitymod.com/forum/effects-wi...ids-t31856.html Critics welcome, cheers! ![]() Last edited by Rhino; 20-12-2007 at 11:22 PM. |
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#2 (permalink) |
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Senior Member
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It's really a beaut map that incorporates the more open elements of Desert Combat and the likes. Lot of stuff that Rhino hasn't mentioned here like the custom effects he made for a river that actually feels real.
Hats off to you bud, think the community will love it. |
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#4 (permalink) | |
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Mod Leader
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Quote:
![]() Have been working on many other things aswell as this map, mainly fixing up other maps for the mod too so time wise strait I have spent on this map is really hard to say hehe ![]() |
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#5 (permalink) |
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New Member
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Looks fantastic mate. My only crit would be the blending between the grass and black exposed coal / mine area is very stark. Nice stuff though, I love the hay bales! (I think they're yours, cant remember seeing them in BF2 myself.)
afk |
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| The Following User Says Thank You to afk For This Useful Post: |
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#6 (permalink) | |
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Mod Leader
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Quote:
not sure what you mean by stark thou, thou I think you are on about the shadows under things like the carriers being a little under them? thats just the vbf2 terrain lod, really annoying but just something you have to live with ![]() also the hay bales are from BF2 AF, could have made them wouldn't have been too hard thou I put them in at quite a late stage hehe, they look good anyways ![]() |
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#7 (permalink) |
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Frequenter
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Props on the map man, it looks tight. I like what you did with the base defenses/bunkers and the urban areas. Those will make for some interesting gameplay.
What afk means is that the blending between the black coal texture and the green grass texture is quite sudden (no gradual blending). If you can lay a couple rings of reducing opacity coal texture on top of the grass (or vis versa) I think that'll relieve the problem. |
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#8 (permalink) | |
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Mod Leader
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Quote:
![]() ye, good point, could have done more of a fade too it, but in r/l coal comes in layers due to it being compressed etc soo ehhh, wouldn't have much of a fade in r/l but would have been better to have the coal more under ground but main reason why i didnt do that was cos i couldn't get the mine as low as i may have liked without redoing the entire map hehe. http://www.geokem.com/images/scans/I..._coal_mine.jpg thats a good example of what i mean ![]() |
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#10 (permalink) | |
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Mod Leader
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