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Old 20-12-2007, 11:08 PM   #1 (permalink)
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The Battle for Qinling (Project Reality v0.7 Map)

Requiem has been suggesting I should sign up here and show off some of my work for some time so as I've just completed one of my projects I thought I would

The Battle for Qinling is a British vs PLA maps with lots of hilly frosty terrain that will feature mainly Combined Arms combat from jets to infantry all needing to work together to be able to archive victory!

The map will be featured in v0.7 of the Project Reality mod which should be released very soon

Briefing:
Quote:
With constant skirmishing across the Chinese front lines, British forces decide to strike a deadly blow into the Qinling mountain region. Both sides have established air bases in the foothills of the mountains, and are preparing to launch a large scale combined arms offensive through this once tranquil region.

A Small USMC mechanized unit has been attached along side the British Forces as part of a joint coalition operation. The area has a large coal deposit, crucial to the Chinese war effort in this region. The stakes are high in this large scale operation, and neither side can afford to lose.








































You can also check out the River Rapids effect video here: http://www.realitymod.com/forum/effects-wi...ids-t31856.html

Critics welcome, cheers!
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Last edited by Rhino; 20-12-2007 at 11:22 PM.
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Old 21-12-2007, 12:45 PM   #2 (permalink)
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It's really a beaut map that incorporates the more open elements of Desert Combat and the likes. Lot of stuff that Rhino hasn't mentioned here like the custom effects he made for a river that actually feels real.

Hats off to you bud, think the community will love it.
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Old 21-12-2007, 04:14 PM   #3 (permalink)
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Thumbs up

Awesome map. Quite extensive. How longs this map been in the works?
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Old 21-12-2007, 05:39 PM   #4 (permalink)
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Originally Posted by Anime7Angel View Post
Awesome map. Quite extensive. How longs this map been in the works?
well I started it just under a year ago, was in fact just a Proof of Concept to see how well scale 4 maps worked on the BF2 engine but as I liked it soo much I continued making it

Have been working on many other things aswell as this map, mainly fixing up other maps for the mod too so time wise strait I have spent on this map is really hard to say hehe
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Old 21-12-2007, 06:57 PM   #5 (permalink)
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Looks fantastic mate. My only crit would be the blending between the grass and black exposed coal / mine area is very stark. Nice stuff though, I love the hay bales! (I think they're yours, cant remember seeing them in BF2 myself.)

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Old 21-12-2007, 07:18 PM   #6 (permalink)
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Looks fantastic mate. My only crit would be the blending between the grass and black exposed coal / mine area is very stark. Nice stuff though, I love the hay bales! (I think they're yours, cant remember seeing them in BF2 myself.)

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ye, undergrowth, ie grass in bf2 is a real pain, its only there as a decoration, making it draw at high distances makes players lag out really badly.

not sure what you mean by stark thou, thou I think you are on about the shadows under things like the carriers being a little under them? thats just the vbf2 terrain lod, really annoying but just something you have to live with

also the hay bales are from BF2 AF, could have made them wouldn't have been too hard thou I put them in at quite a late stage hehe, they look good anyways
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Old 21-12-2007, 11:52 PM   #7 (permalink)
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Props on the map man, it looks tight. I like what you did with the base defenses/bunkers and the urban areas. Those will make for some interesting gameplay.

What afk means is that the blending between the black coal texture and the green grass texture is quite sudden (no gradual blending). If you can lay a couple rings of reducing opacity coal texture on top of the grass (or vis versa) I think that'll relieve the problem.
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Old 22-12-2007, 12:14 AM   #8 (permalink)
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Props on the map man, it looks tight. I like what you did with the base defenses/bunkers and the urban areas. Those will make for some interesting gameplay.

What afk means is that the blending between the black coal texture and the green grass texture is quite sudden (no gradual blending). If you can lay a couple rings of reducing opacity coal texture on top of the grass (or vis versa) I think that'll relieve the problem.
ahhh ye i see what you mean

ye, good point, could have done more of a fade too it, but in r/l coal comes in layers due to it being compressed etc soo ehhh, wouldn't have much of a fade in r/l but would have been better to have the coal more under ground but main reason why i didnt do that was cos i couldn't get the mine as low as i may have liked without redoing the entire map hehe.

http://www.geokem.com/images/scans/I..._coal_mine.jpg

thats a good example of what i mean
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Old 27-12-2007, 09:20 AM   #9 (permalink)
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Hey, nice to see you over here Rhino The map looks gorgeous mate with some excellent use of water planes, custom textures and interesting focal points throughout. Well done, another top quality bf2 map for the PR fans
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Old 27-12-2007, 10:20 AM   #10 (permalink)
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Hey, nice to see you over here Rhino The map looks gorgeous mate with some excellent use of water planes, custom textures and interesting focal points throughout. Well done, another top quality bf2 map for the PR fans
cheers, didnt know there was any other bf2 modders here hehe
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