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#3 (permalink) | |
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New Member
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Quote:
here there are the textures and normal maps ![]() ![]() ![]() ![]() ![]() ![]() Last edited by cavalars; 16-10-2007 at 03:53 PM. |
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| The Following User Says Thank You to cavalars For This Useful Post: |
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#5 (permalink) |
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Senior Member
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I really like it;
However I think there are too many tris in the shield, you could probably loose a full edge loop without looseing the shape, the saved tris could be put to better use on the character itself. I love his face texture! |
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| The Following User Says Thank You to ragupasta For This Useful Post: |
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#6 (permalink) |
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Senior Member
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hmm,....
i really like the final product but there are some things i do not quite get... first one is the shield.. most of the mesh is low poly but compare it to the shield and you'll see that its way more dense so like ragupasta said, you could cut some loops without you noticing.. another thing is the normal map... it looks reeeaaally weird for example the torso part looks pretty usefull but compared to the part of the legs... the part of the legs are completly useless while the diffuse shows a lot of muscle definition also the ankle/feet part looks completly weird, when compared to the other parts of the normal map, this part doesnt make any sence then the face.. when i compare the normal part to the difuse, i dont seem to reconize Leonidas's face in it(in the normal map) also, the normal map looks really blocky.. so, even if you just put your diffuse straight into a normal map program(like crazybump) you'll get a better normal map then what you got there So basicly, i really like your model, only, i would suggest remaking the normal map |
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#7 (permalink) | |
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New Member
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Quote:
let me see if using crazybump normal change in better!! thank u ![]() |
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#9 (permalink) |
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Senior Member
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Nice piece and great movie.
i like the model and the texture work but like the other guys have said maybe could have used some of the polys more wisely to get a better silouhette happening. Texture could use some more tweaking of the colours too. I like the face texture good likeness. Good work. Peace out. |
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