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Old 14-07-2007, 07:06 AM   #1 (permalink)
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Barrage Minigun

For which Engine - Project Deus mod (UT3) / portfolio
Polycount - LP 900 / HP 2.8 million
Texture Size - 1024x1024 diffuse, normal, specular
Description of background information on piece - Selectable Barrage Minigun for player controlled bot. For dev process, check out the WIP thread.
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barrage-minigun-2007_barragegun-01.jpg  
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Acetylene Games - High quality videogame screenshots
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Tuts: HP / LP Modeling for Next-Gen Games
WIP: Project Flashback
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Old 14-07-2007, 07:09 AM   #2 (permalink)
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i want one! it looks really good. the only thing i would suggest is where the three barrels should have their opening up by the front, i don't see any. i just see the three tubes jut into the holding piece on the end, but nowhere for the bullets to come out. i think if the barrels stuck out a a little bit further than the holding piece, it might look a bit more functional.
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Old 15-07-2007, 01:53 AM   #3 (permalink)
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i want one too only crit i can make is theres a few very harsh highlights that draws the attention way from the unique design and texture of the model, other than that very nice
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Old 15-07-2007, 03:48 AM   #4 (permalink)
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it looks like the dark texture destroys the normalmap completely:/
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Old 15-07-2007, 04:14 AM   #5 (permalink)
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In my opinion it's always a good idea to paste the ambient occlusion into the diffuse with an opacity of about 30%. No matter how next-gen your game is, standing in the shadows will always kind of "deactivate" your normalmap...
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Old 15-07-2007, 04:27 AM   #6 (permalink)
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which is logical because the light is supposed to bring out the details.
But if the texture is so dark that you cant even tell it has a normalmap..
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Old 15-07-2007, 01:33 PM   #7 (permalink)
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Actually, i did overlay the AO into the diffuse. It just came out a bit too dark. Thanks for the comments!
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Unknown Robot - indie videogame developer
Acetylene Games - High quality videogame screenshots
My Portfolio :: artbymasa
Tuts: HP / LP Modeling for Next-Gen Games
WIP: Project Flashback
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