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Old 13-01-2013, 10:39 PM   #1 (permalink)
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Old Book

10-Hour texture study:

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Old 14-01-2013, 06:28 AM   #2 (permalink)
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Nice work, it could fit a competition perfectly :P

My advice is to add a gold leaf material on the letters and the polycount's head.
Also concerning the cover, the bottom corner is a bit "strange", I think its color is too similar to the leather part, so I can't determine if it's torn or else...
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Old 14-01-2013, 09:01 AM   #3 (permalink)
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Thanks for the feedback!
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Old 14-01-2013, 12:43 PM   #4 (permalink)
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Your welcome! your project catched my attention, now I want to model a FFT book IMMEDIATLY :

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Old 14-01-2013, 09:01 PM   #5 (permalink)
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Glad I could help, looks like a really cool project!

Here's the final book.

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Old 16-01-2013, 12:15 AM   #6 (permalink)
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I can not see any of your image MAfiadude1.
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Old 16-01-2013, 01:30 AM   #7 (permalink)
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Try this link Max:

http://www.pictureshack.us/images/24...ount_Bible.png
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Old 16-01-2013, 03:08 AM   #8 (permalink)
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Textures looks amazing. Text and logo looks so crisp but that pattern looks low res and torn borders are not looking that much good. need to work on that and you can work more on normal and specular. To achieve realism. its just 20% far from Realism ..
over all nice work but you can do more. All the best.
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Old 17-01-2013, 09:05 AM   #9 (permalink)
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Thanks! I could probably do better on the normals but as for the diffuse, one of the ideas was to not make it too busy. Also, this is real-time screenshot in engine so its game-ready which would explain some of the low-res areas.
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