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Old 02-01-2013, 09:28 AM   #11 (permalink)
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oh yea sorry...that last render there is no lights there..thats probably my biggest weakness...
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Old 02-01-2013, 04:23 PM   #12 (permalink)
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Old 02-01-2013, 10:23 PM   #13 (permalink)
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Output is better than Before..But still there are many things making scene Odd......No Contact Shadows of Many things.....Barrels are Floating in Air....& You can also change the Background Colout..Black is making it more Dark.......Attached Image can help you more....
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3d-version-diablo-3-concept-fan-art-update02_zps18dcd90d.jpg  
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Old 06-01-2013, 06:20 PM   #14 (permalink)
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My suggestion.
Import this geometry in Marmoset and setup AO + GI + Dark moon light /night bluish/.
Play around with the settings and you would be amaized with the final result.

Just a thought, you could ignore it of course.

Regards and keep up the good work!
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Old 07-01-2013, 02:01 AM   #15 (permalink)
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thanks, i decided to approach this differently...instead of making the roof and walls use a tiled texture I will make each building use their own uv texture so I can have better control with it.
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Old 09-01-2013, 09:03 PM   #16 (permalink)
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decided to reunwrap the first house and put it on one texture..here is the result..screen shot from marmoset

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Old 09-01-2013, 10:20 PM   #17 (permalink)
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Awesome Textures....I like that Windows Lighting effect....
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Old 09-01-2013, 11:27 PM   #18 (permalink)
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thanks, right now im about to do some rock studies and paint.
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Old 11-01-2013, 03:43 AM   #19 (permalink)
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Old 11-01-2013, 06:56 AM   #20 (permalink)
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Have you created this Tiled Bricks Texture???? Impressive....
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