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Old 31-12-2012, 09:02 AM   #11 (permalink)
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He could add some more damage, but I think it looks pretty good as it is. Maybe slightly on the clean side but the modeling is superb!
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Old 31-12-2012, 04:07 PM   #12 (permalink)
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Sir Apple - Thanks for the tips! I wanted to go be careful and light on the wear, but think I went a bit overboard leaving a piece that lacks character. I tweaked quite a bit, and I'm hoping this update displays a little more spice. Thanks again for the ideas

Swag - Thanks!

Bull - Look, if you would want to provide constructive feedback, I'll greatly appreciate it But if you want to just be a dick and throw out rude comments, I'm going to ignore you. I don't have time for that, I won't allow my work to be derailed, and there are other devs who choose the constructive route who are more deserving of my attention.
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...I`m not going to bother with some pointless"sugar coated"critisism ....Just trying to coax you into texturing to the level I believe you are capable of,which is way in advance of your current offering..(Just my opinion).If that`s coming across as putting you down?..Then tough..Grow some!
An interesting way of motivating people. This is the last I'll be addressing you until we can find some kind of productive way to converse. Take care and please have a Happy New Year.

Torch - Thanks! The level of damage/wear has produced some interesting debates I decided to punch up the wear just a bit to hope build some character.
____

Update, with some tweaks.



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Old 05-01-2013, 10:58 PM   #13 (permalink)
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Just curious, what engine did you use for the renders
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Old 06-01-2013, 06:00 AM   #14 (permalink)
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Thumbs up

Nicely done! I like the concept and the look of it
However. There is something about the handle and trigger that bothers me. And after looking at some images. I figured that it might be the trigger that is placed to high up. On the AR15, the curve on the of the handle is placed above the trigger. I do like to point out that I'm not a gun expert or anything. This may as well vary between different rifles.
Also as others have mentioned, the "mirrored" texture on the back of it (seen from the first person view). Looks a bit lazy

Again, nice work. You should be proud
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Old 07-01-2013, 09:09 PM   #15 (permalink)
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Quote:
Originally Posted by Polygoblin View Post

Bull - Look, if you would want to provide constructive feedback, I'll greatly appreciate it But if you want to just be a dick and throw out rude comments, I'm going to ignore you. I don't have time for that, I won't allow my work to be derailed, and there are other devs who choose the constructive route who are more deserving of my attention.

An interesting way of motivating people. This is the last I'll be addressing you until we can find some kind of productive way to converse. Take care and please have a Happy New Year.
That`s fine by me bud..I`m not in the habit of wasting my time.
Keep knocking out the crap until the "penny drops"..
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Old 07-01-2013, 09:32 PM   #16 (permalink)
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I think this model looks fantastic. Textures are incredible as well. Way better than anything I've come up with..
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Old 08-01-2013, 10:26 AM   #17 (permalink)
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@gutty333 - I can't believe I never mentioned that anywhere! Renders are in UDK.

@3dmaxer - I see what you are saying, and you are exactly correct. The placement of the trigger right now means that the mechanics inside the gun are very cramped. Naturally, it is a bit late for me to make that kind of change, but I'm concepting another rifle now and will keep the spacing of the inner mechanics in mind, thank you Same for the mirrored back. Tragic rookie mistake I should have known better to avoid. The frequent comments about it has me planning some time to go back and fix it for my folio.

tonyd927 - Thanks! Much appreciated I have a long way to go w my texturing skills, but I'm making progress. Keep at it, mate. Perfect practice makes perfect!
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Old 08-01-2013, 08:23 PM   #18 (permalink)
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That`s fine by me bud..I`m not in the habit of wasting my time.
Keep knocking out the crap until the "penny drops"..
Lol..I`m not that vicious really,just leg pulling tbh..
Anyway,here`s some proper crits..."If you can take them"..Ya wuss



Hope that`s helpful,or maybe leg pulling and slagging off would work better???..lmao.
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Old 19-01-2013, 04:13 AM   #19 (permalink)
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They read fine as convex details imo. Considering the fact that the darker/AO parts are on the outside and the edge highlighting are on the inside. I don't see how a slightly different colored polymer is an issue, unless it really wasnt meant to be a different color. The only thing I can agree on with the previous poster is the tucked in area that got scratched.
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Old 19-01-2013, 05:28 AM   #20 (permalink)
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Parts like that could quite easily get scratched whether its in the stripping /cleaning process or just from daily use. Weapons get knocked around more than you would think they would. However the muzzleflash and barrel could definately do with some more wear as even just removing carbon deposits with wire brush takes the paint off let alone the heat of the gases escaping. Other than that i think its a great looking weapon and texture.
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