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Old 04-12-2012, 05:18 AM   #11 (permalink)
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Some new, decided to make the bell tower on a hill, so it could be seen from any part of the scene. I got the idea to make the constructor so that the whole church, not a model, and make portions. The texture will be more space and we can make a better texture. And help us to diversify the structure of decals. Here's what came out of 3 hours:
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Old 05-12-2012, 11:37 PM   #12 (permalink)
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next up:
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Old 06-12-2012, 06:53 AM   #13 (permalink)
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Finished my part of the objects for the location. Texture begin eh ....)
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Old 07-12-2012, 07:21 AM   #14 (permalink)
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I created the lamp will be a day and night at level
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Old 11-12-2012, 03:12 AM   #15 (permalink)
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Wow, there's some really nice stuff here, well done.

Can I ask how you made your normal map for the boat?
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Old 13-12-2012, 11:33 PM   #16 (permalink)
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Mr-Brett I used Ndo2
Next:
Lamp and flies around) in night game:
Unity 2012 12 13 21 49 55 78 - YouTube
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Old 16-12-2012, 09:18 AM   #17 (permalink)
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in the engine, it will be different because there will be more grass + trees because it is old and everything is overgrown ...


Last edited by punkvideo3d; 16-12-2012 at 11:57 PM.
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Old 17-12-2012, 03:50 AM   #18 (permalink)
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Those environment/prop pieces are lush, really nice texturing!
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Old 17-12-2012, 06:09 AM   #19 (permalink)
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Torch Thx! texturing:
Mudbox, photoshop, nDo2
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Old 19-12-2012, 09:05 AM   #20 (permalink)
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gate texturing:
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