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#11 (permalink) |
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Frequenter
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Some new, decided to make the bell tower on a hill, so it could be seen from any part of the scene. I got the idea to make the constructor so that the whole church, not a model, and make portions. The texture will be more space and we can make a better texture. And help us to diversify the structure of decals. Here's what came out of 3 hours:
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http://punkvideo3d.daportfolio.com/ portfolio http://www.youtube.com/user/punkvide0 |
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#12 (permalink) |
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next up:
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http://punkvideo3d.daportfolio.com/ portfolio http://www.youtube.com/user/punkvide0 |
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#13 (permalink) |
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Finished my part of the objects for the location. Texture begin eh ....)
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http://punkvideo3d.daportfolio.com/ portfolio http://www.youtube.com/user/punkvide0 |
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#14 (permalink) |
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I created the lamp will be a day and night at level
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http://punkvideo3d.daportfolio.com/ portfolio http://www.youtube.com/user/punkvide0 |
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#16 (permalink) |
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Mr-Brett I used Ndo2
Next: Lamp and flies around) in night game: Unity 2012 12 13 21 49 55 78 - YouTube
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#17 (permalink) |
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in the engine, it will be different because there will be more grass + trees because it is old and everything is overgrown ...
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http://punkvideo3d.daportfolio.com/ portfolio http://www.youtube.com/user/punkvide0 Last edited by punkvideo3d; 16-12-2012 at 11:57 PM. |
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#19 (permalink) |
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Torch Thx! texturing:
Mudbox, photoshop, nDo2
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http://punkvideo3d.daportfolio.com/ portfolio http://www.youtube.com/user/punkvide0 |
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#20 (permalink) |
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gate texturing:
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http://punkvideo3d.daportfolio.com/ portfolio http://www.youtube.com/user/punkvide0 |
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