Haven't made a post in a while as I've been mega busy looking to break into the industry as I've just finished Uni!
But anyway.. This took about 2 and a half days from start to finish and was a valuable learning experience!
Started off sculpting a subdivided cube until I had the finished sculpt (that took the most time) then retopologized it in ZBrush which I had never done before then. The only time I used Maya was to bake the normals from the decimated sculpt to the retopologized mesh.
Rendered in Marmoset
Hope you guys like it and any feedback would be greatly appreciated
