|29-06-2012, 04:48 PM||#1 (permalink)|
Just a boulder
Haven't made a post in a while as I've been mega busy looking to break into the industry as I've just finished Uni!
But anyway.. This took about 2 and a half days from start to finish and was a valuable learning experience!
Started off sculpting a subdivided cube until I had the finished sculpt (that took the most time) then retopologized it in ZBrush which I had never done before then. The only time I used Maya was to bake the normals from the decimated sculpt to the retopologized mesh.
Rendered in Marmoset
Hope you guys like it and any feedback would be greatly appreciated
Contract Artist at Evolution Studios