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Old 08-06-2012, 12:54 PM   #1 (permalink)
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ModularBuilding

Hi everyone!

Here are a Modular Building of a European common style building.
Created in Max, PS and rendering in UDK with a basic lighting.
Hope you like it!



Here are the pieces...



...some brick sculpt...



...and the 1024 textures



C'ya...

MarvJC
Attached Thumbnails
modularbuilding-thumbnail.jpg  

Last edited by marvjc; 08-06-2012 at 01:22 PM. Reason: Thumbnail
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Old 08-06-2012, 01:02 PM   #2 (permalink)
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Sorry guys I forget how I can upload the thumbnail
can anyone help me?
Thanks in advance
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Old 08-06-2012, 01:23 PM   #3 (permalink)
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Done!!
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Old 09-06-2012, 01:35 AM   #4 (permalink)
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it looks really good, but i think the brick scale is way to big and would look alot better if you were to reduce the size.
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Old 09-06-2012, 10:04 AM   #5 (permalink)
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I think it could do with a less hard ambient oclussion. But that's just an opinion of style.
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Old 09-06-2012, 03:56 PM   #6 (permalink)
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Yes bricks are little big but I wanted try this size in this building.
About AO you're right specially in windows
Thanx guys for the comments
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Old 10-06-2012, 07:14 AM   #7 (permalink)
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nice, would have loved to see some vertex blending in there aswell and maybe more props, some trash maybe and perhapps a sidewalk
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Old 10-06-2012, 10:02 AM   #8 (permalink)
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thanx samfisher84, the dirt of the building is vertex painting and about add more props yes it could be more interesting but I focused only on the modular building parts.
Thanx for the reply
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Old 10-06-2012, 01:56 PM   #9 (permalink)
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Quote:
Originally Posted by marvjc View Post
thanx samfisher84, the dirt of the building is vertex painting and about add more props yes it could be more interesting but I focused only on the modular building parts.
Thanx for the reply

Feels like the bricks need to pop more, feels very flatt now. Maybe crank up the Normalmap. It also feels wrong with those gey brick parts, maybe just having them on the lowest level. Yeah i hear ya! now you just focus on the extra stuff and it will be awsome
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Old 15-06-2012, 04:43 PM   #10 (permalink)
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Here are some wires

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