Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Finished Projects
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 12-05-2012, 06:11 AM   #1 (permalink)
Frequenter
AndyJB's User Activity: 2/10
86 - 180
Wild West Undertakers

Thought I'd post this as it was a side project to a University assignment ( the main one being my Fable Environment )

Originally I had a day and night cycle but because the shadows were bit messed up when they were moving I scrapped the cycle and just had two different turntables of day and night:

Day Turntable
Night Turntable

Hope you guys like them and any feedback is welcome



Attached Thumbnails
wild-west-undertakers-portfolio-piece1.jpg  
__________________
Contract Artist at Evolution Studios
http://www.andybaigent3d.com/


Last edited by AndyJB; 21-05-2012 at 05:26 PM.
AndyJB is offline   Reply With Quote
Old 13-05-2012, 12:00 PM   #2 (permalink)
Forum Leader
Polygoblin's Avatar
High Poly Modeling Winner 
Polygoblin's User Activity: 10/10
1,714 - 4,367
I like it but I think your presentation is really killing your work here. Fill the image with your work and show full versions of the night shots on other images. You are wasting quite a bit of space and I'd love to get a closer look at the asset
__________________
My Portfolio
Game-Artist.Net on Facebook

A mind, once stretched by an new idea, never regains its original dimensions.
Polygoblin is offline   Reply With Quote
Old 15-05-2012, 10:47 AM   #3 (permalink)
Frequenter
AndyJB's User Activity: 2/10
86 - 180
Thanks for the tip, will definitely re-organize the asset sheet and will have separate ones for the night one
__________________
Contract Artist at Evolution Studios
http://www.andybaigent3d.com/

AndyJB is offline   Reply With Quote
Old 21-05-2012, 05:31 PM   #4 (permalink)
Frequenter
AndyJB's User Activity: 2/10
86 - 180
Bit of a late reply but finally got around to editing the shots, how are these?



The rest of the images are the same layout but just different shots which can be found here
__________________
Contract Artist at Evolution Studios
http://www.andybaigent3d.com/

AndyJB is offline   Reply With Quote
Old 23-05-2012, 09:29 AM   #5 (permalink)
Forum Leader
Polygoblin's Avatar
High Poly Modeling Winner 
Polygoblin's User Activity: 10/10
1,714 - 4,367
Oh, much better! You should embed all that stuff right here at the top of the page (and edit out the old shots)! Nice lighting.

All that said, on your next environment or building, try to use more repeating textures so you can take more advantage of the texture area. You have good texturing skills, it's just a different layout so you can do more with them
__________________
My Portfolio
Game-Artist.Net on Facebook

A mind, once stretched by an new idea, never regains its original dimensions.
Polygoblin is offline   Reply With Quote
Old 24-05-2012, 06:37 AM   #6 (permalink)
Frequenter
AndyJB's User Activity: 2/10
86 - 180
Thanks if I embedded the new shots into the old shots, this thread would make absolutely no sense lol but I see what you mean

I have repeating textures on my Fable Environment but yeh, if I used repeating textures on here maybe I could have fit the whole building onto one 1024x1024 map.
__________________
Contract Artist at Evolution Studios
http://www.andybaigent3d.com/

AndyJB is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 07:53 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2013 Game-Artist.Net