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Old 21-02-2012, 06:43 AM   #1 (permalink)
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Cool Nuclear Barrel. . . .

Hi I have Textured this Prop. Model Given by a Studio Named "Wings Intellect" for Test.
I have unwrapped it and Textured it..

Texture is hand painted. . . .
Normals and AO is Done in Photoshop using nDo 1.
Have a Look..










Texture Sheet


Comments and Critique well come..
Attached Thumbnails
nuclear-barrel-thmb.jpg  
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Old 22-02-2012, 05:38 AM   #2 (permalink)
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It looks nice
So you didn't use any high poly to generate normal maps ? The result is quit aesthetic, you deal with edges.

On the other hand, I don't feel (or see) nuclear radiations , maybe it's more a steam machine or something like this.
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Old 22-02-2012, 07:40 AM   #3 (permalink)
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Quote:
Originally Posted by Leyto View Post
It looks nice
So you didn't use any high poly to generate normal maps ? The result is quit aesthetic, you deal with edges.

On the other hand, I don't feel (or see) nuclear radiations , maybe it's more a steam machine or something like this.
Thanks Leyto for your Comment.
This model was given by a Studio. They named it Nucler Barrel. . n Yup. I have only used ndo for Normal Bake. and AO Back.. NO high poly.... i think this technique is Good for Props that not going to take much Screen Resolution.
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Old 22-02-2012, 08:36 AM   #4 (permalink)
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Texture work is nice but looks the same all around so you could have saved a lot of texture space by texturing half or even quarter of the object and mirroring it.
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Old 22-02-2012, 08:48 AM   #5 (permalink)
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Thanks mole420 . Yup You are right. but company told me to make only one single seam so...
but i will keep this in mind next time..
Thanks for your Comment man...
It's My honor to Receive comment from a Very talented Guy who owns 3 Medals......
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Old 22-02-2012, 08:51 AM   #6 (permalink)
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Ah right then that's fair enough then. Cheers always happy to help others out where I can
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Old 01-03-2012, 11:00 AM   #7 (permalink)
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Looks really good, but the red lights look a bit stretched in places. The other thing is I think your killing the red lights with too much white(self illumination/irradiance?) it's looking chalky instead of bright I would go more towards red/orange but thats just me. Really likeit though very cool
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Old 14-03-2012, 03:42 AM   #8 (permalink)
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The texture looks good but the red lights looks bad..anyway great work.
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Old 11-01-2013, 03:52 AM   #9 (permalink)
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Thanks guys. Yes Red lights are so ugly and stretched . I made it in Texture and uvs was stretched. but i was is hurry because i have to submit it. It was a test.
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