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Good work so far. Few things; the stock of the shotgun seems too blocky, try chamfer those edges so it looks more rounded then your high poly geometry would capture the edges when baking your model. Your specular map needs to be tweak a bit, try make the darker areas to look more like metal so the scratches pops out a bit better. The lighting seems flat, try adding a rear or back light or use the 3 point light technique. I hope this helps
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| low poly, next-gen, shotgun, texture, weapon |
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