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Old 14-11-2011, 11:57 AM   #1 (permalink)
Frequenter
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Log Cabin [UDK]

Project I have been working on for my portfolio, Iv been working on this is my spare time for about a month and have finally finished it

All assets created in Maya and Mudbox
All Textures created in GIMP
Trees created in Speedtree
Rendered in UDK
















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log-cabin-udk-5.jpg  
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Old 14-11-2011, 03:16 PM   #2 (permalink)
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I know you have deemed this "finished" but if you revisit I'd suggest the following:

Your shadows seem do dark and there are spots in some of your screenshots that are full black, you want your ambient light to illuminate at least the darkest parts of your models. You spent the time modeling and texturing it, yet if there is no light to illuminate it you're work was wasted.

The rocks lining the stream look somewhat random, and the texture underneath them does not blend well and sell the rocky creekbead you're implying. Examples:



Your forest is also in need of proper layering and could benefit from multiple grass/small bushes to layer and blend these areas to get depth. Examples:



Your distant mountains lack proper layering and and don't really sell a sense of depth. This image illustrates a better sense of what I'm describing.


Your piece in general could benefit from proper composition. The composition you've picked is somewhat basic and really doesn't sell the models and space like they could. This image illustrates a better composition.


If you do plan to revisit, I'd hope you start with better reference, and not just construct a piece from memory, or your imagination. At some point you can break off and explore that element of it, but as a base, as a starting point, as a focal point and speaking in terms of composition, you'd benefit a lot by starting with solid reference.

-killer
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Old 15-11-2011, 08:34 AM   #3 (permalink)
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Cheers thekillermiller you pointed out some really helpful stuff in that post im going to go back and try and make some of these changes you have suggested. had started to run out of ideas where to take this but your post really helped.
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Old 18-11-2011, 11:27 PM   #4 (permalink)
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goos work man.. keep it up..
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Old 18-11-2011, 11:28 PM   #5 (permalink)
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good work man.. keep it up..
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Old 28-11-2011, 09:31 AM   #6 (permalink)
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*UPDATE* Have gone back and tried to change some of the things thekillermiller had suggested and this is where i am at now, i feel the scene has improved alot thanks to these changes so thanks thekillermiller


















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