|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
New Member
![]() 23
- 0
|
Battle Bear Tillman
I have been learning 3D art for about year and a half now so there's still a lot of practice and things I have to learn but I was wondering if you guys could take a look at this and give me some critiques. I have just recently gotten comfortable doing high rez meshes and getting normal maps from them so this is me trying to expand my horizons. So please let me know how I am doing.
This character is based off a game called Battle Bears from a small company in Omaha. This characters name is Tillman. Tri count is 2300 and includes a diffuse map, normal map, AO map, and a Spec map. Modeled in Max, Rendered in Marmoset [IMG] [/IMG]![]() |
|
|
|
|
|
#2 (permalink) |
|
Frequenter
![]() 92
- 24
|
I like the texture you made, is that handpainted?
I noticed 1 thing though, looking from side view I think that your character would fall over because he seems to be tilted back slightly, so his weight would make him fall over. Also I think his belly could use some more polygons because it seems very square compared to the rest of his body.
__________________
My Sketchbook |
|
|
|
|
|
#3 (permalink) | |
|
New Member
![]() 23
- 0
|
Quote:
|
|
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |