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#1 (permalink) |
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Amateur Artist
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Underwater Scene (Atlantis I Suppose)
Worked on this over the end of my summer break to brush up before I go into my final year of uni.
Still needs work but as uni has started my focus on it has diminished but like I said, was mainly practice for uni. ![]() ![]() ![]()
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Graduate Environment Artist (currently looking to break into the industry) http://www.andybaigent3d.com/ |
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#2 (permalink) |
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Mod Leader
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Really nice overall! I love the foggy kind of distance effects, it's a very convincing look. Only thing I don't really like is the light beams, as I think they are too sharp, and don't have a particular pattern that would indicate any calm areas of water where the light can shine through.
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www.alexwsmith.com - Cool game art/tips/tutorials and updates on my projects posted daily! |
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#3 (permalink) |
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Amateur Artist
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Yeh I agree with the sharpness, mainly due to that it's a mesh emitter, maybe if i done it as a sprite emitter where it's always facing the camera would probably be better.
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Graduate Environment Artist (currently looking to break into the industry) http://www.andybaigent3d.com/ |
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