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#1 (permalink) |
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Industry Artist
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Texture pack (56k be warned)
Hi! Decided i was going to post the more or less finishe texture pack i created this week. Creation time for this was 7-9 days, started last weekend. I wanted to theme it around a mixture of scifi and retro stuff (damaged and dirty stuff is always fun to make
). I strayed a bit out of the theme towards the end because i wanted to make some brighter stuff. All of theese textures are authored at 512 and have normals (99% of them generated from high res geometry) and spec maps. While putting toghter the screenshots i noticed that i have to improve the tiling on a few of them, as detailing have added a veeeery slight seem on some of them (3-4). I know i also went a bit overboard on the drapery effect on some of the wallpapers, but hey, it was fun to paint it ![]() For the sake of the size of this thread i have decided not to include any renders of theese textures and rather show the flats. If you want to see renders of most of theese (with normals and specs), you can check out the WIP thread i posted here http://www.game-artist.net/forums/showthread.php?t=1615 . I might be releasing this for various engines unless i decide to use it for something else. I have yet to decide, it was mostly made for practice and portfolio material. Once I'm done with might current school work im going to continue the texture practice and make a high res pack of modern themed and cleaner textures. Hope you like them! Groups Textures resized to 256 for easy viewing. Theese are almost all the textures in the pack except for some similar variations that i did not include in theese images. ![]() ![]() ![]() ![]() (I notice that im having some problems with my webserver, there should be 4 images above but it might take a little while to load) Texture flats 1:1 Examples of the flats ![]() ![]() Two more examples attached below. |
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#5 (permalink) |
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Senior Member
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Awesome textures but since I am a glow whore I am missing the fancy little lights ;P .
I'd really enjoy seeing them ingame . PS: Could you show a spec map of a metal texture ? |
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| The Following User Says Thank You to CaptainCock For This Useful Post: |
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#6 (permalink) |
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Industry Artist
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Stunning work
Really like the way these turned out, kinda BioShock 1950s meets sci-fi. Brilliant attention to detail, if a few too many wallpaper variants, heh.Now we need a workflow tut/documentation ![]() |
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| The Following User Says Thank You to Talon For This Useful Post: |
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