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Old 11-09-2011, 01:35 AM   #1 (permalink)
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San Francisco Corner scene


[IMG]






Hello new here! This is my first time using UDK. Its scene of a block of San Francisco. I used google maps and maya. thx for looking

comments welcome
peace
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Old 11-09-2011, 08:40 AM   #2 (permalink)
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Ok, crappy firefox reloaded the page before I could post the comment so heres the short version of my post...

Its looking pretty good so far but you should add more details and assets to bring some life into your scenery. First of all I would add some cars (5 different ones should be enought) because thats what youd expect to see on a busy SF street. It might mean more work but itll be worth it.

Id also add some smaller details like grass or trash laying around, you could place them near those lamp posts or newspaper boxes, that would be an easy way to add more details and make the scene look more organic, less empty.

And whats most important, add more buildings in the background and think about a way how you could close the gap without using distance fog or things like that. Im working on a pretty similar project (bit more complex tho lol) and tried to find out how other game devs tried to achieve an acceptable result. Racing games like Gran Turismo 5 or Project Gotham Racing 4 feature some very nice urban environments, some or most of them copied 1to1 from the real city. And what they did was a pretty simple solution. They use alpha planes and photos of the street to close the gap and the result actually looked pretty nice. Especially Gran Turismo 5's photomode environments used these tricks pretty much everywhere and from a certain distance (maybe with some DoF) it look pretty nice. So maybe you should try to get a good screenshot out of google streetview, edit those images and apply them with an alpha channel to a simple plane and see if it works the way you like it. Thats atleast how Im gonna plan to fill some gaps in my scene in the distances.

Maybe you can find another, less blurry sky texture as well.

Otherwise than that really nice job so far. How long did it take, and any chance we could see some wireframes/texture sheets? Polycount would be interesting as well.
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Old 11-09-2011, 01:35 PM   #3 (permalink)
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hmm seems like my first image aint working. thx for the wonderful comments. Yeah I wrapping my head around how to close that gap. I couldn't get the fog thicker so I made rows of image planes with 50 percent transparency.I guess it is a bit weird how it so sunny and foggy.

The scene took about a month. Intially it was suppose to be pre viz high res animation project, but my comp could not handle all those polys it so I turned it into video game scene. It was my first time using udk so was quite bumpy trip. learned alot tho!
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Old 16-09-2011, 11:54 PM   #4 (permalink)
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I love the vibe and have been working trying to make something like this myself and think what you've got so far is outstanding. Pretty much just echo Schaefft's comments and can't wait to see if you took it a bit further.
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