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#1 (permalink) |
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New Member
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nDo2 BETA
Hey all!
About a year ago I released a thing called nDo. The feedback I got from you guys was nothing short of amazing, and the tool really grew thanks to your input. 16 releases later, sadly, the limitations of scripting started to get in the way of all your kick-ass feature requests. It was time to do nDo for real. I quit my job. My friends quit theirs. We ate gruel for 8 months. We present nDo2! ![]() ![]() ![]() ![]() We just released the nDo2 site -- check it out and retweet like crazy! Initially we planned on a closed beta, but just now we thought, hey, screw it! Everyone should be able to get nDo2! Sign up NOW for the open beta! Tell all your friends! Major credit goes out to the guys at Blizzard, EA Blackbox and Sjoerd “Hourences” De Jong, who all helped make nDo2 what it is. And of course, you guys. You rock. - Teddy & the Quixel Team |
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| The Following 5 Users Say Thank You to teddybergsman For This Useful Post: |
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#2 (permalink) |
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Frequenter
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Thanks Guyz..
I have Recently changed My Workflow.. I have Quite Modeling Highpoly.. and start Using nDo for Normal Map and AO Map.. Thanks For this new Version. It's Just OSM.. You can checkout my Recent Work done Using nDo.. http://www.game-artist.net/forums/fi...-wallunit.html
__________________
------------------------ Maulik Pankhanya maxunlimited.co.cc Last edited by maxthebest685; 07-09-2011 at 06:43 AM. |
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#4 (permalink) |
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New Member
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This is Amazing Teddy,
I take my hat off, Ive personally been using nDo since i first saw it on here back when philipk was posting his material tutorials, and it has saved me so much time and given me so much control in my workflow. nDo2 looks like you have taken it to a whole other level. i dont want to compare you to crazy bump, but i will say that i used it and when it went commercial it was outside my budget, but nDo looks to be an even more complete package and extremely competitivly priced. im sold, Thanks guys and keep up the awesome work |
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#6 (permalink) |
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Forum Leader
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Just getting started with my Beta version, and I'm currently getting the hang of it. Thanks for all your hard work, and if its even a little better than nDo than I'll be blown away
Rock on, guys. Job well done, and I hope it becomes very successful!
__________________
My Portfolio - Looking for Work Game-Artist.Net on Facebook A mind, once stretched by an new idea, never regains its original dimensions.
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#7 (permalink) |
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New Member
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Hey everyone! Thank you all for your nice comments and feedback, it really keeps us pushing those extra hours through the night
There's now a bunch of fixes and feature additions for nDo2 based on all your fantastic feedback!Get the latest version here! Don't have a beta license yet? Register here! What's been fixed/added:
Some statistics!
![]() ![]() ![]() Also, the preset saving/loading system is getting a complete visual overhaul. Expect it in a release not far away! - Teddy & the Quixel team |
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#8 (permalink) |
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Administrator
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NDo2 rox.
Nuff sed.
__________________
Tutorials on Youtube. Portfolio. Game-Artist on Linkedin Getting started for free. |
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#9 (permalink) |
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New Member
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Hi guys,
Download the nDo2 Crash-fix Bonanza! If you haven't registered your copy yet, do it here! This time around we’ve been digging deep, on a mission to kill every crash ever reported. We’ve been debugging and verifying for days now, and we're hoping nDo2 should now be stabilized:
Should you still get issues see this FAQ or grab me. nDo2's been out for a few days now, and I'm stoked to see all the fantastic art starting to drop in. Check out Wiktor Öhman's nDo2 piece: ![]() - Teddy & the Quixel team! |
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